Friction clutch with binary input control
Simscape / Driveline / Clutches
The Logic-Controlled Clutch is based on the Fundamental Friction Clutch block, which transmits rotational power through
friction. The Logic-Controlled Clutch block is controlled by a binary
input. When the input is
1, the clutch engages, provides friction,
and can lock. When the input is
0, the clutch does not engage or
provide friction and it cannot lock.
If the clutch is engaging and in motion, the block applies the kinetic torque. If the clutch is engaging and not in motion, it applies the static torque.
E— Control clutch engagement
When the input is
1, the clutch engages. When the
0, the clutch does not engage.
Kinetic friction torque— Rotational force for a moving clutch
Specify a value that is greater than or equal to zero for the nominal kinetic friction torque that the clutch applies when engaged and the clutch plates have relative motion.
Static friction torque— Rotational force for a nonmoving clutch
Specify a value that is greater than or equal to the nominal kinetic friction torque. When the clutch is locked, this amount of clutch is required to break the lock and allow the clutch plates to slip.
Clutch velocity tolerance— Motion boundary condition
Specify a value that is greater than or equal to zero.
Initial State— Clutch condition at simulation start time
Indicate whether the clutch is locked or unlocked when the simulation starts.