Why makehgtform creates 4x4 matrices? Why not 3x3?

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Mr M.
Mr M. el 1 de Oct. de 2015
Editada: Mr M. el 3 de Oct. de 2015
I cannot found the answer on its description page. Why? This is so obvious??

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Mike Garrity
Mike Garrity el 1 de Oct. de 2015
Actually, I just put a post on the MATLAB Graphics blog which tells the story of why they're 4x4 matrices. You can check it out here.
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Mr M.
Mr M. el 3 de Oct. de 2015
Editada: Mr M. el 3 de Oct. de 2015
thanks, this makes sense, however it is strange that homogeneous coordinates are not mentioned in the original description page

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Thorsten
Thorsten el 1 de Oct. de 2015
Editada: Thorsten el 1 de Oct. de 2015
Rotation and scaling transformation matrices only require three columns. But, in order to do translation, the matrices need to have at least four columns. This is why transformations are often 4x4 matrices. from http://www.tomdalling.com/blog/modern-opengl/explaining-homogenous-coordinates-and-projective-geometry/

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