Alfonso, it is incredibly clever and ingenious!!!
Amazing, it works. Very Clever.
Finally! I can now beat the cody problem that wants me to play on the weekend. Smart and subversive. My new favorite cody problem.
If I had read 3) more carefully, I would not have used to solve the Rubik's Cube problem like I did. My apologies.
Freepass functionality has not been working for the past few weeks due to a change in the underlying Cody machinery. The fix to get freepasses working again is very simple but I am hesitant whether I should take this change in Cody machinery as a sign from above and let this problem quietly expire. If you believe freepasses are useful please let me know in the comments, and if you believe they interfere too much with the normal Cody balance and I should let this functionality expire please let me know as well. Other thoughts/suggestions are also welcome (I could implement a maximum number of freepasses per user per week, for example, if that would help avoid abuses)
I would prefer that it be kept up, if possible, with a limiter, like you mentioned, of one or two per user per week. The reasoning is there are many problems on Cody which can no longer be solved (some older ones, due to Matlab or Cody upgrades) or which were never solvable without hacking due to poorly written test suites. Since these problems typically aren't removed from Cody, newer players shouldn't be handicapped by never being able to solve all posted problems.
Can you get this working on the Simulink problems? :-)
just an update: it would seem that Cody has now perhaps between 30 and 50 nodes/servers instead of the old ~5 nodes running Cody solutions. This just means that you need more patience/persistence to get a freepass. The recommended "optimal" balance would now be to send ~7 correct solutions to this problem, and then submit freepass.please solutions to your secondary problem until you hit the right server and get a passing grade (on average you would need another ~7 freepass.please submissions until you hit the right server). I will update this post if I get a better estimate on the actual number of servers running cody solutions
Cody has had some improvements recently, and it appears that this no longer works. The function will sometimes return successfully, but I can't get more than four in a row. The error description is: "No public property version exists for class cody.verifyCode." Is this problem now dead, or can it be revived, perhaps with a maximum per user per time period as mentioned in other comments here?
And, better yet, I now get that cody.verifyCode class error randomly when trying to solve other problems.
Hi Grant. Many users reported cody.verifyCode problems in comments. In the last couple of days I've got it about 10% of the submissions. I guess it's independent from free pass problem.
@Grant/Jan. This could still be related so just to play it safe I am temporally taking this problem down until I can have it fixed/updated
does this hack still work?
this problem is working again
It's not working as of now
I don't get it. I am doing these things for fun. How is not doing a problem a reward?
scenario #1: you run into a problem that you really like but no matter how hard you try you do not seem to be able to figure out how to solve it. You are ready to "give up" but would *really really really* like to see other players' solutions and learn from them. Unfortunately Cody does not let you see other people's solutions until you provide one of your own. A freepass allows you to bypass this restriction (from time to time and with a little effort from your side so it does not break the logic/motivation of the game)
Roll the Dice!
Reverse the vector
Generate a vector like 1,2,2,3,3,3,4,4,4,4
Cell Counting: How Many Draws?
Five steps to enlightenment
One track five lanes
Knave in the middle attack
singularity 2.0 (easier)
the fly, the train, the second train, and their Zeno's paradox
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