Simulation 3D Actor Transform Set
Libraries:
Vehicle Dynamics Blockset /
Vehicle Scenarios /
Sim3D /
Sim3D Core
Aerospace Blockset /
Animation /
Simulation 3D
Description
Note
Simulating models with the Simulation 3D Actor Transform Set block requires Simulink® 3D Animation™. If you had an Aerospace Blockset™ license prior to R2024a, you might be eligible to continue using Simulation 3D Actor Transform Set to simulate models in the 3D environment. For more information, see Opt-In Offer for Aerospace Blockset Unreal Engine Visualization Users.
The Simulation 3D Actor Transform Set block sets the actor translation, rotation, and scale in the 3D visualization environment.
The block uses a vehicle-fixed coordinate system that is initially aligned with the inertial world coordinate system.
Axis | Description |
---|---|
X | Forward direction of the vehicle Roll — Right-handed rotation about X-axis |
Y | Extends to the right of the vehicle, initially parallel to the ground plane Pitch — Right-handed rotation about Y-axis |
Z | Extends upwards Yaw — Left-handed rotation about Z-axis |
Actors are scene objects that support 3D translation, rotation, and scale. Parts are actor components. Components do not exist by themselves; they are associated with an actor.
Tip
Verify that the Simulation 3D Actor Transform Set block executes before the Simulation 3D Scene Configuration block. That way, Simulation 3D Actor Transform Set prepares the signal data before the Unreal Engine® 3D visualization environment receives it. To check the block execution order, right-click the blocks and select Properties. On the General tab, confirm these Priority settings:
Simulation 3D Scene Configuration —
0
Simulation 3D Actor Transform Set —
-1
For more information about execution order, see Control and Display Execution Order.