Simulation 3D Lidar
Lidar sensor model in 3D simulation environment

Libraries:
Offroad Autonomy Library /
Simulation 3D
Automated Driving Toolbox /
Simulation 3D
Robotics System Toolbox /
Simulation 3D
Simulink 3D Animation /
Simulation 3D /
Sensors
UAV Toolbox /
Simulation 3D
Description
Note
Simulating models with the Simulation 3D Lidar block requires Simulink® 3D Animation™.
The Simulation 3D Lidar block provides an interface to the lidar sensor in a 3D simulation environment. This environment is rendered using the Unreal Engine® from Epic Games®. The block returns a point cloud with the specified field of view and angular resolution. You can also output the distances from the sensor to object points and the reflectivity of surface materials. In addition, you can output the location and orientation of the sensor in the world coordinate system of the scene.
If you set Sample time to -1, the block uses the
sample time specified in the Simulation 3D Scene Configuration block. To use
this sensor, ensure that the Simulation 3D Scene Configuration block is in your
model.
Tip
The Simulation 3D Scene Configuration
block must execute before the Simulation 3D Lidar block. That way, the
Unreal Engine 3D visualization environment prepares the data before the Simulation 3D
Lidar block receives it. To check the block execution order, right-click the
blocks and then click the Properties button
. On the General tab, confirm these
Priority settings:
Simulation 3D Scene Configuration —
0Simulation 3D Lidar —
1
For more information about execution order, see How Unreal Engine Simulation for Automated Driving Works.
The Coordinate system parameter of the block specifies how the actor transformations are applied in the 3D environment. The output of the block also follows the specified coordinate system.
Examples
Design Lidar SLAM Algorithm Using Unreal Engine Simulation Environment
Develop a simultaneous localization and mapping algorithm using synthetic lidar sensor data recorded from the Unreal Engine simulation environment.
Visualize Sensor Data from Unreal Engine Simulation Environment
Visualize sensor coverage areas and detections obtained from high-fidelity radar and lidar sensors in the Unreal Engine simulation environment.
Ports
Output
Point cloud data, returned as an m-by-n-by 3 array of positive, real-valued [x, y, z] points. m and n define the number of points in the point cloud, as shown in this equation:
where:
VFOV is the vertical field of view of the lidar, in degrees, as specified by the Vertical field of view (deg) parameter.
VRES is the vertical angular resolution of the lidar, in degrees, as specified by the Vertical resolution (deg) parameter.
HFOV is the horizontal field of view of the lidar, in degrees, as specified by the Horizontal field of view (deg) parameter.
HRES is the horizontal angular resolution of the lidar, in degrees, as specified by the Horizontal resolution (deg) parameter.
Each m-by-n entry in the array specifies the
x, y, and z coordinates of
a detected point in the sensor coordinate system. If the
lidar does not detect a point at a given coordinate, then x,
y, and z are returned as
NaN.
You can create a point cloud from these returned points by using point cloud functions in a MATLAB Function block. For a list of point cloud processing functions, see Process Point Clouds. For an example that uses these functions, see Design Lidar SLAM Algorithm Using Unreal Engine Simulation Environment.
Data Types: single
Distance to object points measured by the lidar sensor, returned as an m-by-n positive real-valued matrix. Each m-by-n value in the matrix corresponds to an [x, y, z] coordinate point returned by the Point cloud output port.
Dependencies
To enable this port, on the Parameters tab, select Distance outport.
Data Types: single
Reflectivity of surface materials, returned as an m-by-n matrix of intensity values in the range [0, 1], where m is the number of rows in the point cloud and n is the number of columns. Each point in the Reflectivity output corresponds to a point in the Point cloud output. The block returns points that are not part of a surface material as NaN.
To calculate reflectivity, the lidar sensor uses the Phong reflection model. This model describes surface reflectivity as a combination of diffuse reflections (scattered reflections, such as from rough surfaces) and specular reflections (mirror-like reflections, such as from smooth surfaces). For more details on this model, see the Phong reflection model page on Wikipedia.
Dependencies
To enable this port, select the Reflectivity outport parameter.
Data Types: single
Label identifier for each point in the point cloud, output as an m-by-n array. Each m-by-n value in the matrix corresponds to an [x, y, z] coordinate point returned by the Point cloud output port.
The table shows the object IDs used in the default scenes that are selectable from
the Simulation 3D Scene
Configuration block. If you are using a custom scene, in the Unreal® Editor, you can assign new object types to unused IDs. For more details, see Apply Labels to Unreal Scene Elements for Semantic Segmentation and Object Detection. If a
scene contains an object that does not have an assigned ID, that object is assigned an
ID of 0. The detection of lane markings is not
supported.
| ID | Type |
|---|---|
0 | None/default |
1 | Building |
2 | Not used |
3 | Other |
4 | Pedestrians |
5 | Pole |
6 | Lane markings |
7 | Road |
8 | Sidewalk |
9 | Vegetation |
10 | Vehicle |
11 | Not used |
12 | Generic traffic sign |
13 | Stop sign |
14 | Yield sign |
15 | Speed limit sign |
16 | Weight limit sign |
17-18 | Not used |
19 | Left and right arrow warning sign |
20 | Left chevron warning sign |
21 | Right chevron warning sign |
22 | Not used |
23 | Right one-way sign |
24 | Not used |
25 | School bus only sign |
26-38 | Not used |
39 | Crosswalk sign |
40 | Not used |
41 | Traffic signal |
42 | Curve right warning sign |
43 | Curve left warning sign |
44 | Up right arrow warning sign |
45-47 | Not used |
48 | Railroad crossing sign |
49 | Street sign |
50 | Roundabout warning sign |
51 | Fire hydrant |
52 | Exit sign |
53 | Bike lane sign |
54-56 | Not used |
57 | Sky |
58 | Curb |
59 | Flyover ramp |
60 | Road guard rail |
| 61 | Bicyclist |
62-66 | Not used |
67 | Deer |
68-70 | Not used |
71 | Barricade |
72 | Motorcycle |
73-255 | Not used |
Dependencies
To enable this port, on the Ground Truth tab, select Output semantic segmentation.
Data Types: uint8
Sensor location along the X-axis, Y-axis, and Z-axis of the scene. The Translation values are in the world coordinates of the scene. In this coordinate system, the Z-axis points up from the ground. Units are in meters.
Dependencies
To enable this port, on the Ground Truth tab, select Output location (m) and orientation (rad).
Data Types: double
Roll, pitch, and yaw sensor orientation about the X-axis, Y-axis, and Z-axis of the scene. The Rotation values are in the world coordinates of the scene. These values are positive in the clockwise direction when looking in the positive directions of these axes. Units are in radians.
Dependencies
To enable this port, on the Ground Truth tab, select Output location (m) and orientation (rad).
Data Types: double
Parameters
Mounting
Specify the unique identifier of the sensor. In a multisensor system, the sensor identifier enables you to distinguish between sensors. When you add a new sensor block to your model, the Sensor identifier of that block is N + 1, where N is the highest Sensor identifier value among the existing sensor blocks in the model.
Example: 2
Specify the name of the parent to which the sensor is mounted. The block provides a
list of parent actors in the model. The names that you can select correspond to the
values of the Name parameters of the Simulation 3D
blocks in your model. If you select Scene Origin, the block
places a sensor at the scene origin. The Custom option allows
you to specify the name of any actor, including child actors in the environment, as the
parent actor.
Example: SimulinkVehicle1
Specify the name of custom parent. This parameter allows you to set any actor in the environment, including child actors as the parent actor to which the sensor is mounted. The name corresponds to the Name parameter of the Simulation 3D block.
Example: SimulinkVehicle1
Dependencies
To enable this parameter, set Parent name to
Custom.
Specify the coordinate system that the actor uses for translation and rotation in the 3D environment.
Default– World coordinate system. Units are in m and rad.MATLAB– MATLAB® coordinate system. Units are in m and rad.ISO8855– ISO 8855 standard coordinate system. Units are in m and deg.AERO– SAE coordinate system. Units are in m and rad.VRML– X3D ISO standard coordinate system. Units are in m and rad.SAE– SAE coordinate system. Units are in m and rad.
For more details on the different coordinate systems, see Coordinate Systems for Unreal Engine Simulation in Automated Driving Toolbox.
Example: MATLAB
Sensor mounting location. By default, the block places the sensor relative to the scene or vehicle origin, depending on the Parent name parameter.
When Parent name is
Scene Origin, the block mounts the sensor to the origin of the scene. You can set the Mounting location toOriginonly. During simulation, the sensor remains stationary.When Parent name is
sim3dactor name, the block mounts the sensor to the origin of the actor, which is the center of the shape. You can set the Mounting location toOriginonly. During simulation, the sensor travels with the actor.When Parent name is the name of a vehicle, the block mounts the sensor to one of the predefined mounting locations described in the table. During simulation, the sensor travels with the vehicle.
| Mounting Location | Description | Orientation Relative to Vehicle Origin [Roll, Pitch, Yaw] (deg) |
|---|---|---|
Origin | Forward-facing sensor mounted to the vehicle origin, which is on the ground and at the geometric center of the vehicle (see Coordinate Systems for Unreal Engine Simulation in Automated Driving Toolbox) | [0, 0, 0] |
| Forward-facing sensor mounted to the front bumper | [0, 0, 0] |
| Backward-facing sensor mounted to the rear bumper | [0, 0, 180] |
Right mirror | Downward-facing sensor mounted to the right side-view mirror | [0, –90, 0] |
Left mirror | Downward-facing sensor mounted to the left side-view mirror | [0, –90, 0] |
Rearview mirror | Forward-facing sensor mounted to the rearview mirror, inside the vehicle | [0, 0, 0] |
Hood center | Forward-facing sensor mounted to the center of the hood | [0, 0, 0] |
Roof center | Forward-facing sensor mounted to the center of the roof | [0, 0, 0] |
Roll, pitch, and yaw are clockwise-positive when looking in the positive direction of the X-axis, Y-axis, and Z-axis, respectively. When looking at a vehicle from above, the yaw angle (the orientation angle) is counterclockwise-positive because you are looking in the negative direction of the axis.
The X-Y-Z mounting location of the sensor relative to the vehicle depends on the vehicle type. To specify the vehicle type, use the Type parameter of the Simulation 3D Vehicle with Ground Following to which you mount the sensor. To obtain the X-Y-Z mounting locations for a vehicle type, see the reference page for that vehicle.
To determine the location of the sensor in world coordinates, open the sensor block. Then, on the Ground Truth tab, select the Output location and orientation parameter and inspect the data from the Translation output port.
Select this parameter to specify an offset from the mounting location by using the Relative translation [X, Y, Z] and Relative rotation [Roll, Pitch, Yaw] parameters.
Translation offset relative to the mounting location of the sensor, specified as a real-valued 1-by-3 vector of the form [X, Y, Z]. Units are in meters.
If you mount the sensor to a vehicle by setting Parent name to the name of that vehicle, then X, Y, and Z are in the vehicle coordinate system, where:
The X-axis points forward from the vehicle.
The Y-axis points to the left of the vehicle, as viewed when looking in the forward direction of the vehicle.
The Z-axis points up.
The origin is the mounting location specified in the Mounting location parameter. This origin is different from the vehicle origin, which is the geometric center of the vehicle.
If you mount the sensor to the scene origin
by setting Parent name to Scene Origin,
then X, Y, and Z are in
the world coordinates of the scene.
For more details about the vehicle and world coordinate systems, see Coordinate Systems for Unreal Engine Simulation in Automated Driving Toolbox.
Example: [0,0,0.01]
Dependencies
To enable this parameter, select Specify offset.
Rotational offset relative to the mounting location of the sensor, specified as a real-valued 1-by-3 vector of the form [Roll, Pitch, Yaw]. Roll, pitch, and yaw are the angles of rotation about the X-, Y-, and Z-axes, respectively. Units are in degrees. The rotation order is Roll, then Pitch, then Yaw. When you update any of the three rotation values and leave others unchanged, the software reapplies all three rotations in the same order.
If you mount the sensor to a vehicle by setting Parent name to the name of that vehicle, then X, Y, and Z are in the vehicle coordinate system, where:
The X-axis points forward from the vehicle.
The Y-axis points to the left of the vehicle, as viewed when looking in the forward direction of the vehicle.
The Z-axis points up.
Roll, pitch, and yaw are clockwise-positive when looking in the forward direction of the X-axis, Y-axis, and Z-axis, respectively. If you view a scene from a 2D top-down perspective, then the yaw angle (also called the orientation angle) is counterclockwise-positive because you are viewing the scene in the negative direction of the Z-axis.
The origin is the mounting location specified in the Mounting location parameter. This origin is different from the vehicle origin, which is the geometric center of the vehicle.
If you mount the sensor to the scene
origin by setting Parent name to Scene
Origin, then X, Y, and
Z are in the world coordinates of the scene.
For more details about the vehicle and world coordinate systems, see Coordinate Systems for Unreal Engine Simulation in Automated Driving Toolbox.
Example: [0,0,10]
Dependencies
To enable this parameter, select Specify offset.
Sample time of the block, in seconds, specified as a positive scalar. The 3D simulation environment frame rate is the inverse of the sample time.
If you set the sample time to -1, the block inherits its sample time from
the Simulation 3D Scene Configuration block.
Parameters
Maximum distance measured by the lidar sensor, specified as a positive scalar less
than or equal to 500. Points outside this range are ignored. Units
are in meters.
Resolution of the lidar sensor range, in meters, specified as a positive real scalar. The range resolution is also known as the quantization factor. The minimal value of this factor is Drange / 224, where Drange is the maximum distance measured by the lidar sensor, as specified in the Detection range (m) parameter.
Specify the lidar field of view sampling as one of these options.
| Option | Description | Available Parameters |
|---|---|---|
Symmetric | The field of view is centered along the forward direction of the
lidar and extends equally in the horizontal and vertical directions. For
example, if you specify a vertical angular resolution of
| Vertical field of view (deg) Vertical resolution (deg) Horizontal field of view (deg) Horizontal resolution (deg) |
Asymmetric | The field of view is not centered and extends unequally in the
positive and negative directions from the center. For example, you can
specify a vertical angular resolution of | Vertical field of view bounds (deg) Vertical resolution (deg) Horizontal field of view bounds (deg) Horizontal resolution (deg) |
Custom | The field of view is defined by sample angles. You can use this
option to create custom sampling in specific areas. For example, you can
specify a vertical field of view from | Vertical sample angles (deg) Horizontal sample angles (deg) |
Specify the vertical field of view of the lidar sensor as a positive scalar less
than or equal to 90. Units are in degrees.
Dependencies
To enable this parameter, set Field of view specification
to Symmetric.
Specify the vertical angular resolution of the lidar sensor as a positive scalar. Units are in degrees.
Dependencies
To enable this parameter, select Symmetric or
Asymmetric in Field of view
specification.
Specify the horizontal field of view of the lidar sensor as a positive scalar. Units are in degrees.
Dependencies
To enable this parameter, set Field of view specification
to Symmetric.
Specify the horizontal angular (azimuth) resolution of the lidar sensor as a positive scalar. Units are in degrees.
Dependencies
To enable this parameter, set Field of view specification
to Symmetric or
Asymmetric.
Specify the vertical field of view bounds of the lidar sensor as a real-valued
1-by-2 vector of the form [lowerbound upperbound]. The bounds must
lie in the interval [-45, 45]. Units are in degrees. The vertical field of view bounds
define the angular limits of the sensor in the vertical direction relative to its
horizontal axis.
Dependencies
To enable this parameter, set Field of view specification
to Asymmetric.
Specify the horizontal field of view bounds of the lidar sensor as a real-valued
1-by-2 vector of the form [leftbound rightbound]. The bounds must
lie in the interval [-180, 180]. Units are in degrees. The horizontal field of view
bounds define the angular limits of the sensor in the horizontal direction relative to
its forward-facing axis.
Dependencies
To enable this parameter, set Field of view specification
to Asymmetric.
Specify the vertical sample angles in degrees relative to the horizontal axis. You can specify a list of angles that are uniformly or nonuniformly spaced to define the vertical field of view.
Dependencies
To enable this parameter, set Field of view specification
to Custom.
Specify the horizontal sample angles in degrees relative to the forward-facing direction of the sensor. You can specify a list of angles that are uniformly or nonuniformly spaced to define the horizontal field of view.
Dependencies
To enable this parameter, set Field of view specification
to Custom.
Select this parameter to output the distance to measured object points at the Distance port.
Select this parameter to output the reflectivity of surface materials at the Reflectivity port.
Ground Truth
Select this parameter to output a semantic segmentation map of label IDs at the Labels port.
Select this parameter to output the translation and rotation of the sensor at the Translation and Rotation ports, respectively.
Tips
To visualize point clouds that are output by the Point cloud port, you can either:
Use a
pcplayerobject in a MATLAB Function block. You can also use this method to visualize the point cloud with a colormap corresponding to the semantic segmentation labels output by the Labels port. For an example of this visualization setup, see Visualize Sensor Data from Unreal Engine Simulation Environment.Use the Bird's-Eye Scope. For more details, see Visualize Sensor Data from Unreal Engine Simulation Environment.
The Unreal Engine can take a long time to start up between simulations, consider logging the signals that the sensors output. You can then use this data to develop perception algorithms in MATLAB. See Mark Signals for Logging (Simulink).
Version History
Introduced in R2019bSet the parameter Field-of-view specification to one of these options to specify the lidar field of view sampling.
| Option | Available Parameters |
|---|---|
Symmetric | Vertical field of view (deg) Vertical resolution (deg) Horizontal field of view (deg) Horizontal resolution (deg) |
Asymmetric | Vertical field of view bounds (deg) Vertical resolution (deg) Horizontal field of view bounds (deg) Horizontal resolution (deg) |
Custom | Vertical sample angles (deg) Horizontal sample angles (deg) |
Setting the Parent name to
Custom enables the Custom parent name parameter,
with which you can specify the name of the actor to which you want to mount the sensor.
The sensor models in the Unreal Engine executable now run at the same sample rate set in the Simulation 3D blocks. This software update improves the frame rate and model execution time.
Simulating models with the Simulation 3D Lidar block requires Simulink 3D Animation.
MATLAB Command
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