simplify
R2026bDescription
simplify(
specifies options using one or more name-value arguments. For example,
mesh,Name=Value)SimplificationMethod="vertex-clustering" simplifies the surface mesh by
using the vertex-clustering method.
Examples
Input Arguments
Name-Value Arguments
Limitations
The function discards the FaceColors property of the input surfaceMesh object.
The simplified mesh does not have any face colors.
Algorithms
Quadric decimation is a method that uses iterative contractions of vertex pairs to simplify a mesh, and maintains error approximation for all vertices using quadric matrices. The method consists of these steps.
Compute quadric matrices for all vertices, and select vertex pairs to merge.
Compute the contraction target vertex for each pair.
Iteratively minimize the error of the target vertices to construct the simplified mesh.
Vertex clustering is a method that uses bounding boxes to divide the mesh into voxels. The function clusters the vertices in each voxel into a single vertex and then updates the mesh faces accordingly.




