add a number to the legend
Mostrar comentarios más antiguos
Hi,
I want to add a legend to the plot so that each time the button in GUI is pressed the legend will show a string with corresponding number.
I want to work it like this:
First plot: Sandwich panel(1), second plot: Sandwich panel(2), etc...
My current code:
semilogx(f,TL,'DisplayName','Sandwich panel');
grid on
ylabel('Transmission Loss [dB]');
xlabel ('Frequency')
xlim([80 10000])
title('Transmission Loss')
legend('-DynamicLegend','location','best')
hold all
Thanks,
Dominika
Respuestas (2)
Sara
el 20 de Mayo de 2014
legend(['Sandwich panel(',num2str(put_number_here),')'])
or you could use sprintf.
2 comentarios
Dominika
el 20 de Mayo de 2014
Sara
el 20 de Mayo de 2014
Dominika, do you mean you need a way to count how many times the button has been pressed? In that case, you'll have to create a variable that is incremented any time you press the button, set it to zero in the opening_funct of the gui, and increment it in the pushbutton callback. Make sure to have:
guidata(hObject, handles);
at the end of the callback. Does this help?
David Sanchez
el 20 de Mayo de 2014
Continuing with Sara's comment:
In your callback function,
N_pushes = N_pushes + 1;
my_str = sprintf('Sandwich panel %g',N_pushes);
legend(my_str);
5 comentarios
Dominika
el 20 de Mayo de 2014
Sara
el 20 de Mayo de 2014
You set it in the opening function but not as a stand-alone variable, but rather as a member of handles. so it'll be something like: handles.N_pushes = 0; in the opening function And accordingly, you increment handles.N_pushes.
Dominika
el 21 de Mayo de 2014
Sara
el 21 de Mayo de 2014
Do you have the instruction
guidata(hObject, handles);
at the end of EACH callback, including the opening function? Otherwise the variables you add to handles are not saved.
Dominika
el 22 de Mayo de 2014
Categorías
Más información sobre Legend en Centro de ayuda y File Exchange.
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!