Speed up collision checking
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I am using Matlab's "checkCollision" function with four additional collision objects and a UR5 robot. Function is working great and returns logical 1 or 0, which is later used in the program (I am checking overall reachability of the workpiece).
The only problem I am facing is computation time. I already limited points on the workpiece but it still takes too long, 80% of the time is used only for collision checking.
Is there a way to speed things up? If not, is there any other available collision checking library (maybe with use of voxels or spheres) which works with Matlab in similar fashion?
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