How is vertex normal defined for 3-D surface triangulation?

8 visualizaciones (últimos 30 días)
Bruce Elliott
Bruce Elliott el 17 de Mzo. de 2020
Comentada: Bruce Elliott el 18 de Mzo. de 2020
Does the vertexNormal method of a triangulation object return the normalized numerical average of the adjacent face normal vectors? I believe that's a common definition, but I'd like to confirm it.
Thanks.
  2 comentarios
darova
darova el 18 de Mzo. de 2020
You can check this with norm()
Bruce Elliott
Bruce Elliott el 18 de Mzo. de 2020
Well yes, that's true!
I did it, and found that the differences between the built-in vertexNormal vectors and those I computed by averaging the normal vectors of the adjacent faces were at the level of machine precision. In other words, they were the same, as expected.
For the curious, here is the code I used:
[F,P] = freeBoundary(delaunayTriangulation(rand(50,1),rand(50,1),rand(50,1)));
TR = triangulation(F,P);
normVecsBuiltIn = vertexNormal(TR);
vtxAtt = vertexAttachments(TR);
fprintf('\n');
for vertIdx = 1:size(TR.Points,1)
adjFaces = vtxAtt{vertIdx};
meanNorm = mean(faceNormal(TR,adjFaces'));
meanNorm = meanNorm/norm(meanNorm);
diffVec = normVecsBuiltIn(vertIdx,:)-meanNorm;
fprintf('Vert. ID: %2u - Vect. Diff: %e\n',vertIdx,norm(diffVec));
end

Iniciar sesión para comentar.

Respuestas (0)

Categorías

Más información sobre Delaunay Triangulation en Help Center y File Exchange.

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by