get projection image without rendering to screen
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Hi,
I have an 3d model and ı want to take its 2d projection.
I can get it from rendered projection from figure with the method below succesfully.
trimesh(...
tl, shp(:, 1), shp(:, 3), shp(:, 2), ...
'EdgeColor', 'none', ...
'FaceVertexCData', tex/255, 'FaceColor', 'interp', ...
'FaceLighting', 'phong' ...
set(gca, ...
'DataAspectRatio', [ 1 1 1 ], ...
'PlotBoxAspectRatio', [ 1 1 1 ], ...
'Units', 'pixels', ...
'GridLineStyle', 'none', ...
'Position', [ 0 0 fig_pos(3) fig_pos(4) ], ...
'Visible', 'off', 'box', 'off', ...
'Projection', 'perspective' ...
);
h=gca;
F=getframe(h);
im=F.cdata;
Now, I wanna take projection image without the need of rendered to screen. Because ı used the method on an optimization process and rendering process costs so much to me.
Thanks for your time.
Respuesta aceptada
Más respuestas (1)
George Abrahams
el 10 de Feb. de 2024
0 votos
My 3D Rendering Toolbox on File Exchange is one option for doing this. The world2image function performs the perspective projection you've calculated yourself, and a bit more.
If you're okay with 2D vector graphics (composed of polygons), i.e., you don't need a rastered image (composed of pixels), that right there is enough. Otherwise, the projection is only the first step, as you've discovered.
My toolbox also contains a rasterize function. However, given that you need interpolated face colors (from vertex colors) and face lighting, Patch Software Render or Rendering Pipeline may suit better, although I have no experience with them.
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Más información sobre Lighting, Transparency, and Shading en Centro de ayuda y File Exchange.
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