Info : T is actually a triangulation -list of triangles-, in which each index corresponding to the row index of a vertex in another list -a vertices list-, it is a widely used technique used to store and write triangular meshes in mesh processing. Here below the example is a tetrahedron -4 facets-.
Create a cell array out of a struct
"Low : High - Low : High - Turn around " -- Create a subindices vector
Rotate input square matrix 90 degrees CCW without rot90
We love vectorized solutions. Problem 1 : remove the row average.
Write a function man that takes a row vector v and returns a matrix H as follows..
Find triangles from edge
Find a common vertex
Query a vertex neighbors
Find neighbor triangle indices
Query edges list
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