pushprop

Get, set and restore Handle Graphics objects
1,2K Descargas
Actualizado 26 nov 2007

Sin licencia

PUSHPROP is used to temporarily save and optionally set one or more properties of one or more Handle Graphics objects.

PUSHPROP is used in passages normally coded like this:

SavedProp = get(h, 'Property');
set(h, 'Property', newval);
% ... interact some more with object h
set(h, 'Property', SavedProp);

With PUSHPROP, the above segment can be written as

SavedProp = pushprop(h, 'Property', newval);
% ... interact some more with object h
SavedProp.pop();

Although it does save you one line of code, the real advantage is that the saved and restored property name(s) only need to be entered once, making the code easier to maintain and also makes the coder's intentions more transparent.

PUSHPROP closely mimics the syntax of SET, except for the output. Also, it behaves consistently for a structure array, in that it treats the elements in the array as individual setting for each handle. SET uses the last element of the struct for all objects.

Example:
% Set the current figure's background color to red for two seconds.
SavedColor=pushprop(gcf, 'Color', [1 0 0]);
pause(2);
SavedColor.pop();

Citar como

Jerker Wagberg (2025). pushprop (https://www.mathworks.com/matlabcentral/fileexchange/17669-pushprop), MATLAB Central File Exchange. Recuperado .

Compatibilidad con la versión de MATLAB
Se creó con R2007b
Compatible con cualquier versión
Compatibilidad con las plataformas
Windows macOS Linux
Categorías
Más información sobre Graphics Object Programming en Help Center y MATLAB Answers.

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Versión Publicado Notas de la versión
1.0.0.0

Version 1.1: Now correctly handles properties that depend on the order that they are set.