A fast voxel traversal algorithm for ray tracing

versión 1.0.0.0 (185 KB) por Jesús P. Mena-Chalco
A fast and simple voxel traversal algorithm through a 3D space partition (uniform grid)

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Actualizada 4 Mar 2010

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A fast and simple voxel traversal algorithm through a 3D space partition (grid) proposed by J. Amanatides and A. Woo (1987).

Author:
Jesús P. Mena-Chalco.

References:
[1] "A fast voxel traversal algorithm for ray tracing"
J. Amanatides and A. Woo.
Eurographics, 87(3), 1987

[2] Other implementations of this algorithm are available from the Web:
- http://www.ray-tracing.ru/articles182.html
- http://www.clockworkcoders.com/oglsl/rt/gpurt3.htm
- http://www.devmaster.net/articles/raytracing_series/part4.php

Citar como

Jesús P. Mena-Chalco (2022). A fast voxel traversal algorithm for ray tracing (https://www.mathworks.com/matlabcentral/fileexchange/26852-a-fast-voxel-traversal-algorithm-for-ray-tracing), MATLAB Central File Exchange. Recuperado .

Compatibilidad con la versión de MATLAB
Se creó con R2008a
Compatible con cualquier versión
Compatibilidad con las plataformas
Windows macOS Linux
Agradecimientos

Inspirado por: Ray/Triangle Intersection, Ray/box Intersection

Inspiración para: Fast raytracing through a 3D grid

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