Fast raytracing through a 3D grid

A fast algorithm to trace a line segment through a uniform 3D voxel grid.
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Actualizado 13 abr 2016

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A mex-implementation of the raytracing (voxel traversal) algorithm proposed by J. Amanatides and A. Woo (1987).
The input to the function is a line segment defined by two points in 3D, and the output is a list of linear indexes of voxels that are intersected by the line segment. The function performs efficient grid-line intersection test prior to running the traversal iterations, using the improved method described in [1].
When compiled, this function can run up to 100 times faster (128x128x128 grid) than similar function implemented directly in Matlab ("A fast voxel traversal algorithm for ray tracing by Jesús P. Mena-Chalco").
To compile the mex function, set up the Matlab mex compiler, and run "mex wooRaytrace.cpp". The types and required format of the inputs are described in the .cpp file.
[1] "An efficient and robust ray-box intersection algorithm", A. Williams et al., 2005

Citar como

Ivan Klyuzhin (2024). Fast raytracing through a 3D grid (, MATLAB Central File Exchange. Recuperado .

Compatibilidad con la versión de MATLAB
Se creó con R2015b
Compatible con cualquier versión
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