Mesh voxelisation

Versión 1.20.0.0 (134 KB) por Adam A
Voxelise a triangular-polygon mesh.
11,6K Descargas
Actualizado 12 feb 2013

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Polygon mesh voxelisation
=========================

Adam H. Aitkenhead
adam.aitkenhead@christie.nhs.uk
The Christie NHS Foundation Trust

Voxelize a closed (ie. watertight) triangular-polygon mesh. The mesh can be in one of several formats: in an STL file; in a structure containing the faces and vertices data; in three 3xN arrays containing the x,y,z coordinates; or in a single Nx3x3 array defining the vertex coordinates for each of the N facets.


USAGE:
======

[gridOUTPUT,gridCOx,gridCOy,gridCOz] = VOXELISE(gridX,gridY,gridZ,STLin,raydirection)
...or...
[gridOUTPUT,gridCOx,gridCOy,gridCOz] = VOXELISE(gridX,gridY,gridZ,meshFV,raydirection)
...or...
[gridOUTPUT,gridCOx,gridCOy,gridCOz] = VOXELISE(gridX,gridY,gridZ,meshX,meshY,meshZ,raydirection)
...or...
[gridOUTPUT,gridCOx,gridCOy,gridCOz] = VOXELISE(gridX,gridY,gridZ,meshXYZ,raydirection)


INPUT PARAMETERS
================

gridX - Mandatory - 1xP array - List of the grid X coordinates.
OR an integer - Number of voxels in the grid in the X direction.

gridY - Mandatory - 1xQ array - List of the grid Y coordinates.
OR an integer - Number of voxels in the grid in the Y direction.

gridZ - Mandatory - 1xR array - List of the grid Z coordinates.
OR an integer - Number of voxels in the grid in the Z direction.

STLin - Optional - string - Filename of the STL file.

meshFV - Optional - structure - Structure containing the faces and vertices of the mesh, in the same format as that produced by the isosurface command.

meshX - Optional - 3xN array - List of the mesh X coordinates for the 3 vertices of each of the N facets
meshY - Optional - 3xN array - List of the mesh Y coordinates for the 3 vertices of each of the N facets
meshZ - Optional - 3xN array - List of the mesh Z coordinates for the 3 vertices of each of the N facets

meshXYZ - Optional - Nx3x3 array - The vertex positions for each facet, with:
1 row for each facet
3 columns for the x,y,z coordinates
3 pages for the three vertices

raydirection - Optional - String - Defines in which directions the ray-tracing is performed. The default is 'xyz', which traces in the x,y,z directions and combines the results.


OUTPUT PARAMETERS
=================

gridOUTPUT - Mandatory - PxQxR logical array - Voxelised data (1=>Inside the mesh, 0=>Outside the mesh)

gridCOx - Optional - 1xP array - List of the grid X coordinates.
gridCOy - Optional - 1xQ array - List of the grid Y coordinates.
gridCOz - Optional - 1xR array - List of the grid Z coordinates.


EXAMPLES
========

To voxelise an STL file:
>> [gridOUTPUT] = VOXELISE(gridX,gridY,gridZ,STLin)

To voxelise a mesh defined by a structure containing the faces and vertices:
>> [gridOUTPUT] = VOXELISE(gridX,gridY,gridZ,meshFV)

To voxelise a mesh where the x,y,z coordinates are defined by three 3xN arrays:
>> [gridOUTPUT] = VOXELISE(gridX,gridY,gridZ,meshX,meshY,meshZ)

To voxelise a mesh defined by a single Nx3x3 array:
>> [gridOUTPUT] = VOXELISE(gridX,gridY,gridZ,meshXYZ)

To also output the lists of X,Y,Z coordinates:
>> [gridOUTPUT,gridCOx,gridCOy,gridCOz] = VOXELISE(gridX,gridY,gridZ,STLin)

To use ray-tracing in only the z-direction:
>> [gridOUTPUT] = VOXELISE(gridX,gridY,gridZ,STLin,'z')


NOTES
=====

- Defining raydirection='xyz' means that the mesh is ray-traced in each of the x,y,z directions, with the overall result being a combination of the result from each direction. This gives the most reliable result at the expense of computation time.
- Tracing in only one direction (eg. raydirection='z') is faster, but can potentially lead to artefacts if rays exactly cross a facet edge.


REFERENCES
==========

- This code uses a ray intersection method similar to that described by:
Patil S and Ravi B. Voxel-based representation, display and thickness analysis of intricate shapes. Ninth International Conference on Computer Aided Design and Computer Graphics (CAD/CG 2005)

Citar como

Adam A (2024). Mesh voxelisation (https://www.mathworks.com/matlabcentral/fileexchange/27390-mesh-voxelisation), MATLAB Central File Exchange. Recuperado .

Compatibilidad con la versión de MATLAB
Se creó con R2010a
Compatible con cualquier versión
Compatibilidad con las plataformas
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Versión Publicado Notas de la versión
1.20.0.0

Added a missing sub-function

1.19.0.0

Added checking of ray/vertex intersections, which reduces artefacts in situations where the mesh vertices are located directly on ray paths in the voxelisation grid.

1.18.0.0

Minor edits to the documentation

1.17.0.0

Improved method of finding which mesh facets can possibly be crossed by each ray. Up to 80% reduction in run-time.

1.16.0.0

Include the utility CONVERT_meshformat.m, which enables the vertex coordinates to be converted from an Nx3x3 array to faces,vertices info. Ie.
[faces,vertices] = CONVERT_meshformat(coordVERTICES)

1.15.0.0

Fixed bug in automatic grid generation.

1.14.0.0

Changed handling of automatic grid generation to reduce chance of artefacts.

1.12.0.0

The grid no longer has to entirely enclose the mesh.

1.11.0.0

Allow input to be a structure containing [faces,vertices] data, similar to the type of structure output by isosurface.

1.10.0.0

And another minor bug fix.

1.9.0.0

Bug fix.

1.8.0.0

Enable ray-tracing in any combination of the x,y,z directions.

1.7.0.0

Improved the automatic detection of binary and ascii STL files.

1.6.0.0

Fixed a bug introduced by the change to a logical output array.

1.5.0.0

Output is now a logical array, improving the meory efficiency.

1.4.0.0

Provided a clearer example of how to use the code.

1.3.0.0

Now optionally output the grid x,y,z coordinates. Robustness also improved.

1.2.0.0

Now also works with non-STL input. Changes also provide a significant speed improvement.

1.1.0.0

Fixed a bug which caused artifacts to appear for some STLs.

1.0.0.0