Character
Description
The Character object represents a character actor in the
        RoadRunner scenario. An actor is an object within a scenario that interacts with scenario
      logic during simulation. You can use the Character object to
      programmatically modify the attributes of the corresponding character actor in your scenario
      by changing the property values of the object.
Creation
You can create a Character object by using the addActor function. The
        addActor function creates an actor in the scenario using the specified
      asset and scene location.
Properties
Name of the actor, specified as a string scalar or character vector.
Numeric identifier of the actor, specified as a positive integer.
Color of the actor, specified as a four-element vector of the form
              [R,G,B,A],
            a string scalar, or a character vector. If specified as a vector, R, G, B, and A
            represent the red, green, blue, and alpha values for the actor color, respectively. If
            specified as a string scalar or character vector, you must use a color name, such as
              "blue", or a hexadecimal value, such as
              "#0072BD".
This table lists the named color options, the equivalent RGBA values, and hexadecimal color codes.
| Color Name | Short Name | RGBA Value | Hexadecimal Color Code | Appearance | 
|---|---|---|---|---|
"red" | "r" | [1 0 0 1] | "#FF0000" | 
  | 
"green" | "g" | [0 1 0 1] | "#00FF00" | 
  | 
"blue" | "b" | [0 0 1 1] | "#0000FF" | 
  | 
"cyan"
                                                   | "c" | [0 1 1 1] | "#00FFFF" | 
  | 
"magenta" | "m" | [1 0 1 1] | "#FF00FF" | 
  | 
"yellow" | "y" | [1 1 0 1] | "#FFFF00" | 
  | 
"black" | "k" | [0 0 0 1] | "#000000" | 
  | 
"white" | "w" | [1 1 1 1] | "#FFFFFF" | 
  | 
Note
You can specify the Color property of
                Character actors in MATLAB®, but actors that use externally referenced models, such as an
                .fbx file, do not visually reflect changes made to the
                Color property.
Asset to use for the actor, specified as a CharacterAsset object.
            For more information on actor asset types, see Actors in RoadRunner Scenario (RoadRunner Scenario).
Actor behavior, specified as a BehaviorAsset object.
            By default, actors do not have an assigned BehaviorAsset asset.
            Character actors without BehaviorAsset assets or logic phases to
            alter their behavior move forward along their specified route until they reach the
            end.
Initial location of the actor, specified as a Point object.
Examples
Use the getAsset and addActor functions to add
            a character actor that uses the Citizen_Male.fbx asset to your
              RoadRunner scenario.
Create a roadrunner object, specifying the
    path to an existing project. For example, this code shows the path to a project, on a
        Windows® machine, located at "C:\RR\MyProject". This code assumes that
        RoadRunner is installed in the default location, and returns an object,
        rrApp, that provides functions for performing basic tasks such as
    opening, closing, and saving scenes and projects.
rrApp = roadrunner(ProjectFolder="C:\RR\MyProject");Note
If you are opening RoadRunner from MATLAB for the first time, or if you have changed the RoadRunner installation location since you last opened it from MATLAB, you can use the roadrunnerSetup function to specify new default
            project and installation folders to use when opening RoadRunner. You can save these folders between MATLAB sessions by selecting the Across MATLAB
                sessions option from the corresponding drop down.
Open an existing scene in RoadRunner by using the openScene function, specifying the
        roadrunner object rrApp and the filename of the
    specific scene that you want to open. Then, use the newScenario function to
    create a new
    scenario.
openScene(rrApp,"ScenarioBasic.rrscene")
newScenario(rrApp)Create an object for the RoadRunner authoring API, rrApi, that references the object for the
    current RoadRunner instance rrApp. The rrApi object enables you
    to programmatically author scenes and scenarios, such as by adding and modifying roads, actors,
    and logic components, using MATLAB.
rrApi = roadrunnerAPI(rrApp);
Scene and
        Scenario properties of the authoring API object rrApi,
    respectively. The extracted Scene object enables you to specify the scene in
    which to add scene components such as roads and lanes. The extracted Scenario (RoadRunner Scenario) object
    enables you to specify the scenario in which to add scenario components such as actors and
    logic.scn = rrApi.Scene; scnro = rrApi.Scenario;
Project property of the authoring API object
        rrApi. The extracted Project object enables you to
    specify the project folder for the current RoadRunner session from which to retrieve asset objects. You can use the asset objects to
    assign assets to roads in your scene, or to actors in your
    scenario.prj = rrApi.Project;
Add a Character actor to the scenario. Use the getAsset function to
            extract a CharacterAsset object, myChar, that
            represents the Citizen_Male.rrchar asset in the project
              prj. Then, use the addActor function,
            specifying the scenario object scnro, the asset object, and the
            location at which to place the actor. Place the character actor
              citizenM at the world origin, specified as [0 0
              0].
            
myChar = getAsset(prj,"Characters/Citizen_Male.rrchar","CharacterAsset"); citizenM = addActor(scnro,myChar,[0 0 0]);
findSceneAnchor to reference an existing anchor in the scene,
            then use anchorToPoint to relocate the actor from its current
            location to the location specified by the referenced anchor. For more information, see
              findSceneAnchor and
              anchorToPoint.anchorPoint = findSceneAnchor(scnro,"ScenarioStart"); charPoint = citizenM.InitialPoint; anchorToPoint(charPoint,anchorPoint,PosePreservation="reset-pose")
Character actors do not follow the default lane-following behavior in RoadRunner Scenario. Before you can run the simulation, you must first specify a route for them to follow.
Design a route for the actor citizemM by extracting the
              Route property of charPoint to the variable
              charRoute. Then, use addPoint to add a new point
            to the route at the specified location.
If you do not know the exact coordinates at which you want to place the new point,
            you can quickly align it to the same lane as the actor by using
              anchorToPoint and specifying the same anchor point
              newPoint as the actor citizenM. Then, set the
              ForwardOffset property of the new point
              roadPoint to 50 to move it 50 meters in front of
              citizenM.
charRoute = charPoint.Route;
roadPoint = addPoint(charRoute,[0 0 0]);
anchorToPoint(roadPoint,anchorPoint,PosePreservation="reset-pose")
roadPoint.ForwardOffset = 50;Run the simulation by using the simulateScenario function. If you
            do not specify a BehaviorAsset object or logic phases to alter actor
            behavior, the actor moves forward along the route until it reaches the end.
simulateScenario(rrApp)
Version History
Introduced in R2025a
See Also
addActor | CharacterAsset | BehaviorAsset | Vehicle | MovableObject
Topics
- Actors in RoadRunner Scenario (RoadRunner Scenario)
 - Built-In Behavior for Vehicles (RoadRunner Scenario)
 
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