MovableObject
Description
The MovableObject
object represents a movable object actor in
the RoadRunner scenario. An actor is an object within a scenario that interacts with scenario
logic during simulation. You can use the MovableObject
object to
programmatically modify the attributes of the corresponding movable object actor in your
scenario by changing the property values of the object.
Creation
You can create a MovableObject
object by using the addActor
function. The
addActor
function creates an actor in the scenario using the specified
asset and scene location.
Properties
Name of the actor, specified as a string scalar or character vector.
Numeric identifier of the actor, specified as a positive integer.
Color of the actor, specified as a four-element vector of the form
[R
,G
,B
,A
],
a string scalar, or a character vector. If specified as a vector, R, G, B, and A
represent the red, green, blue, and alpha values for the actor color, respectively. If
specified as a string scalar or character vector, you must use a color name, such as
"blue"
, or a hexadecimal value, such as
"#0072BD"
.
This table lists the named color options, the equivalent RGBA values, and hexadecimal color codes.
Color Name | Short Name | RGBA Value | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
"red" | "r" | [1 0 0 1] | "#FF0000" | |
"green" | "g" | [0 1 0 1] | "#00FF00" | |
"blue" | "b" | [0 0 1 1] | "#0000FF" | |
"cyan"
| "c" | [0 1 1 1] | "#00FFFF" | |
"magenta" | "m" | [1 0 1 1] | "#FF00FF" | |
"yellow" | "y" | [1 1 0 1] | "#FFFF00" | |
"black" | "k" | [0 0 0 1] | "#000000" | |
"white" | "w" | [1 1 1 1] | "#FFFFFF" |
Note
You can specify the Color
property of
MovableObject
actors in MATLAB®, but actors that use externally referenced models, such as an
.fbx
file, do not visually reflect changes made to the
Color
property.
Asset to use for the actor, specified as a MovableObjectAsset
object. For more information on actor asset types, see Actors in RoadRunner Scenario (RoadRunner Scenario).
Actor behavior, specified as a BehaviorAsset
object.
By default, actors do not have an assigned BehaviorAsset
asset.
Actors without BehaviorAsset
assets follow the RoadRunner Scenario built-in behavior during simulation.
Initial location of the actor, specified as a Point
object.
Examples
Use the getAsset
and addActor
functions to add
a movable object actor that uses the TrafficCone01.fbx
asset to your
RoadRunner scenario.
Create a roadrunner
object, specifying the
path to an existing project. For example, this code shows the path to a project, on a
Windows® machine, located at "C:\RR\MyProject"
. This code assumes that
RoadRunner is installed in the default location, and returns an object,
rrApp
, that provides functions for performing basic tasks such as
opening, closing, and saving scenes and projects.
rrApp = roadrunner(ProjectFolder="C:\RR\MyProject");
Note
If you are opening RoadRunner from MATLAB for the first time, or if you have changed the RoadRunner installation location since you last opened it from MATLAB, you can use the roadrunnerSetup
function to specify new default
project and installation folders to use when opening RoadRunner. You can save these folders between MATLAB sessions by selecting the Across MATLAB
sessions
option from the corresponding drop down.
Open an existing scene in RoadRunner by using the openScene
function, specifying the
roadrunner
object rrApp
and the filename of the
specific scene that you want to open. Then, use the newScenario
function to
create a new
scenario.
openScene(rrApp,"ScenarioBasic.rrscene")
newScenario(rrApp)
Create an object for the RoadRunner authoring API, rrApi
, that references the object for the
current RoadRunner instance rrApp
. The rrApi
object enables you
to programmatically author scenarios, such as by adding and modifying actors and logic
components, using MATLAB.
rrApi = roadrunnerAPI(rrApp);
Scenario
property of the authoring API object rrApi
. The extracted Scenario
object enables you
to specify the scenario in which to add scenario components such as actors and
logic.scnro = rrApi.Scenario;
Project
property of the authoring API object
rrApi
. The extracted Project
object enables you to
specify the project folder for the current RoadRunner session from which to retrieve asset objects. You can use the asset objects to
assign assets to actors in your
scenario.prj = rrApi.Project;
Add a MovableObject
actor to the scenario. Use the getAsset
function to
extract a MovableObjectAsset
object, myObj
, that
represents the TrafficCone01.fbx
asset in the project
prj
. Then, use the addActor
function,
specifying the scenario object scnro
, the asset object, and the
location at which to place the actor. Place the movable object actor
cone
at the world origin, specified as [0 0 0]
.
myObj = getAsset(prj,"Props/TrafficControl/TrafficCone01.fbx","MovableObjectAsset"); cone = addActor(scnro,myObj,[0 0 0]);
findSceneAnchor
to reference an existing anchor in the scene,
then use anchorToPoint
to relocate the actor from its current
location to the location specified by the referenced anchor. For more information, see
findSceneAnchor
and
anchorToPoint
.anchorPoint = findSceneAnchor(scnro,"ScenarioStart"); conePoint = cone.InitialPoint; anchorToPoint(conePoint,anchorPoint,PosePreservation="reset-pose")
By default, the initial speed value for MovableObject
actors is
0
m/s. To enable the MovableObject
actor to move
during simulation, extract the phase logic in your RoadRunner scenario from the PhaseLogic
property of your scenario
object scnro
. Use initialPhaseForActor
to extract the object for the initial phase of cone
from the phase
logic object. Then, use the findActions
function
to extract the ChangeSpeedAction
object from the initial phase and
change the Speed
property to a value greater than
0
m/s.
rrLogic = scnro.PhaseLogic;
coneInitPhase = initialPhaseForActor(rrLogic,cone);
coneSpeed = findActions(coneInitPhase,"ChangeSpeedAction");
coneSpeed.Speed = 5;
Run the simulation by using the simulateScenario
function. If you
do not specify a BehaviorAsset
object or logic phases to alter actor
behavior, the actor performs the default lane-following behavior.
simulateScenario(rrApp)
Version History
Introduced in R2025a
See Also
addActor
| MovableObjectAsset
| BehaviorAsset
| Vehicle
| Character
Topics
- Actors in RoadRunner Scenario (RoadRunner Scenario)
- Built-In Behavior for Vehicles (RoadRunner Scenario)
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