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fill3

Create filled 3-D patches

  • Filled 2-D star on 3-D axes

Description

example

fill3(X,Y,Z,C) plots filled polygonal regions on 3-D axes as Patch objects with vertices at the (x,y,z) locations specified by X, Y, and Z.

  • To plot one region, specify X, Y, and Z as vectors.

  • To plot multiple regions, specify X, Y, and Z as matrices where each column corresponds to a polygon.

C determines the fill colors for the regions.

example

fill3(X1,Y1,Z1,C1,...,Xn,Yn,Zn,Cn) plots multiple filled polygonal regions on the same 3-D axes.

fill3(___,Name,Value) modifies the Patch objects using one or more name-value arguments to set properties. Patches can be specified using any of the input argument combinations in previous syntaxes. For example, fill3(X,Y,Z,C,'LineWidth',2) specifies a two-point border around all the patches. For a list of properties, see Patch Properties.

fill3(ax,___) plots the polygonal regions in the axes specified by ax instead of in the current axes (gca).

example

p = fill3(___) returns a Patch object or a vector of Patch objects. Use p to query and modify properties after plotting a region. For a full list of properties, see Patch Properties.

Examples

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Specify vectors x, y, and z as the (x,y,z) coordinates of the vertices for a triangle. Then plot the triangle with the specified fill color, red.

x = [0 0 0];
y = [0 2 1];
z = [0 0 2];
fill3(x,y,z,'r')

Figure contains an axes object. The axes object contains an object of type patch.

Define vectors x1, y1, z1 and x2, y2, z2 as the (x,y,z) coordinates of the vertices for two rectangles. Specify the color of each rectangle as an RGB triplet, with values dictating the intensities of the red, green, and blue components of the color. Plot both rectangles in a single fill3 call.

x1 = [0 0 1 1];
y1 = [3 3 2 2];
z1 = [0 3 2 1];
c1 = [0 0.447 0.741];
x2 = [2 2 3 3];
y2 = [1 1 0 0];
z2 = [1 2 3 0];
c2 = [0.850 0.325 0.098];
fill3(x1,y1,z1,c1,x2,y2,z2,c2)

Figure contains an axes object. The axes object contains 2 objects of type patch.

Specify matrices x, y, and z as the coordinates of the vertices for three adjacent squares. Specify c as a matrix of the same dimensions as x, y, and z. Each value in c specifies a colormap index for the corresponding vertex. The fill3 function interpolates the fill color of each square from the vertex colors.

x = [0 0 0; 0 0 2; 0 2 2; 0 2 0];
y = [2 0 2; 0 0 2; 0 0 0; 2 0 0];
z = [2 0 2; 2 2 2; 0 2 2; 0 0 2];
c = [2 2 2; 3 3 0; 2 2 2; 0 0 3];
fill3(x,y,z,c)

Figure contains an axes object. The axes object contains 3 objects of type patch.

Plot two triangles with fill colors specified by vector c of colormap indices. Store the two returned patches in vector p.

x = [0 1; 1.5 2.5; 3 4];
y = [4 4; 2.5 2.5; 1 1];
z = [0 0; 2 2; 0 0];
c = [1 0];
p = fill3(x,y,z,c);

Figure contains an axes object. The axes object contains 2 objects of type patch.

Use p to modify the first triangle. Modify the FaceAlpha property of the first element of p to make the first triangle transparent.

p(1).FaceAlpha = 0.5;

Figure contains an axes object. The axes object contains 2 objects of type patch.

Input Arguments

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x-coordinates for the vertices, specified in one of these forms:

  • Vector — Create one polygonal region.

  • Matrix — Create n polygonal regions with m vertices each, where X is an m-by-n matrix. Each column in the matrix corresponds to one polygonal region.

If X, Y, or Z is a matrix, fill3 replicates any column vector arguments to produce matrices of the required size.

If the data does not define closed regions, then fill3 closes the regions.

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | categorical | datetime | duration

y-coordinates for the vertices, specified in one of these forms:

  • Vector — Create one polygonal region.

  • Matrix — Create n polygonal regions with m vertices each, where Y is an m-by-n matrix. Each column in the matrix corresponds to one polygonal region.

If X, Y, or Z is a matrix, fill3 replicates any column vector arguments to produce matrices of the required size.

If the data does not define closed regions, then fill3 closes the regions.

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | categorical | datetime | duration

z-coordinates for the vertices, specified in one of these forms:

  • Vector — Create one polygonal region.

  • Matrix — Create n polygonal regions with m vertices each, where Z is an m-by-n matrix. Each column in the matrix corresponds to one polygonal region.

If X, Y, or Z is a matrix, fill3 replicates any column vector arguments to produce matrices of the required size.

If the data does not define closed regions, then fill3 closes the regions.

Data Types: single | double | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | categorical | datetime | duration

Patch colors, specified as a color name, RGB triplet, vector of colormap indices, or a matrix of colormap indices.

  • Color name — A color name such as 'red', or a short name such as 'r'.

  • RGB triplet — A three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range [0,1]; for example, [0.4 0.6 0.7]. RGB triplets are useful for creating custom colors.

  • Vector of colormap indices — A vector of numeric values that has one element for each region.

  • Matrix of colormap indices — A matrix of numeric values that has the same dimensions as X, Y, and Z.

The way you specify the color depends on the color scheme and whether you are plotting one polygonal region or multiple regions. This table describes the most common situations.

Color SchemeHow to Specify the ColorExample
Single color for all regions

Specify a color name or a short name from the table below, or specify one RGB triplet.

Create matrices x, y, and z. Then plot the filled region in red.

x = [0.5 0; 0.5 0; 1 1];
y = [0 2; 2 6; 1 4];
z = [0 0; 0 0; 1 2];
fill3(x,y,z,'r')

3-D plot with two red triangles

One color per region

Specify an n-by-1 or 1-by-n vector of colormap indices, where n is the number of polygonal regions.

Create matrices x, y, and z and vector c. Then plot the filled region in the specified colormap colors.

x = [0.5 0; 0.5 0; 1 1];
y = [0 2; 2 6; 1 4];
z = [0 0; 0 0; 1 2];
c = [1 0];
fill3(x,y,z,c)

3-D plot with one blue and one yellow triangle

Interpolated face colors

Specify an m-by-n matrix of colormap indices, where [m,n] = size(X). Specify one color per vertex.

Create matrices x, y, z and c. Then plot the filled region with fill color interpolated from vertex colors c.

x = [0.5 0; 0.5 0; 1 1];
y = [0 2; 2 6; 1 4];
z = [0 0; 0 0; 1 2];
c = [1 1; 1 0.5; 0 0];
fill3(x,y,z,c)

3-D plot with two triangles filled with a yellow, green, and blue gradient

Color Names and RGB Triplets for Common Colors

Color NameShort NameRGB TripletHexadecimal Color CodeAppearance
'red''r'[1 0 0]'#FF0000'

Sample of the color red

'green''g'[0 1 0]'#00FF00'

Sample of the color green

'blue''b'[0 0 1]'#0000FF'

Sample of the color blue

'cyan' 'c'[0 1 1]'#00FFFF'

Sample of the color cyan

'magenta''m'[1 0 1]'#FF00FF'

Sample of the color magenta

'yellow''y'[1 1 0]'#FFFF00'

Sample of the color yellow

'black''k'[0 0 0]'#000000'

Sample of the color black

'white''w'[1 1 1]'#FFFFFF'

Sample of the color white

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB® uses in many types of plots.

RGB TripletHexadecimal Color CodeAppearance
[0 0.4470 0.7410]'#0072BD'

Sample of RGB triplet [0 0.4470 0.7410], which appears as dark blue

[0.8500 0.3250 0.0980]'#D95319'

Sample of RGB triplet [0.8500 0.3250 0.0980], which appears as dark orange

[0.9290 0.6940 0.1250]'#EDB120'

Sample of RGB triplet [0.9290 0.6940 0.1250], which appears as dark yellow

[0.4940 0.1840 0.5560]'#7E2F8E'

Sample of RGB triplet [0.4940 0.1840 0.5560], which appears as dark purple

[0.4660 0.6740 0.1880]'#77AC30'

Sample of RGB triplet [0.4660 0.6740 0.1880], which appears as medium green

[0.3010 0.7450 0.9330]'#4DBEEE'

Sample of RGB triplet [0.3010 0.7450 0.9330], which appears as light blue

[0.6350 0.0780 0.1840]'#A2142F'

Sample of RGB triplet [0.6350 0.0780 0.1840], which appears as dark red

Target axes, specified as an Axes object. If you do not specify the axes, the fill3 function plots into the current axes or creates an Axes object if one does not exist.

Name-Value Arguments

Specify optional pairs of arguments as Name1=Value1,...,NameN=ValueN, where Name is the argument name and Value is the corresponding value. Name-value arguments must appear after other arguments, but the order of the pairs does not matter.

Before R2021a, use commas to separate each name and value, and enclose Name in quotes.

Example: fill3(x,y,z,c,'FaceAlpha',.5,'LineStyle',':') creates semitransparent polygons with dotted edges.

Note

The properties listed here are only a subset of patch properties. For a complete list, see Patch Properties.

Face color, specified as 'interp', 'flat' an RGB triplet, a hexadecimal color code, a color name, or a short name.

To create a different color for each face, specify the CData or FaceVertexCData property as an array containing one color per face or one color per vertex. The colors can be interpolated from the colors of the surrounding vertices of each face, or they can be uniform. For interpolated colors, specify this property as 'interp'. For uniform colors, specify this property as 'flat'. If you specify 'flat' and a different color for each vertex, the color of the first vertex you specify determines the face color.

To designate a single color for all of the faces, specify this property as an RGB triplet, a hexadecimal color code, a color name, or a short name.

  • An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range [0,1]; for example, [0.4 0.6 0.7].

  • A hexadecimal color code is a character vector or a string scalar that starts with a hash symbol (#) followed by three or six hexadecimal digits, which can range from 0 to F. The values are not case sensitive. Thus, the color codes '#FF8800', '#ff8800', '#F80', and '#f80' are equivalent.

Color NameShort NameRGB TripletHexadecimal Color CodeAppearance
'red''r'[1 0 0]'#FF0000'

Sample of the color red

'green''g'[0 1 0]'#00FF00'

Sample of the color green

'blue''b'[0 0 1]'#0000FF'

Sample of the color blue

'cyan' 'c'[0 1 1]'#00FFFF'

Sample of the color cyan

'magenta''m'[1 0 1]'#FF00FF'

Sample of the color magenta

'yellow''y'[1 1 0]'#FFFF00'

Sample of the color yellow

'black''k'[0 0 0]'#000000'

Sample of the color black

'white''w'[1 1 1]'#FFFFFF'

Sample of the color white

'none'Not applicableNot applicableNot applicableNo color

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.

RGB TripletHexadecimal Color CodeAppearance
[0 0.4470 0.7410]'#0072BD'

Sample of RGB triplet [0 0.4470 0.7410], which appears as dark blue

[0.8500 0.3250 0.0980]'#D95319'

Sample of RGB triplet [0.8500 0.3250 0.0980], which appears as dark orange

[0.9290 0.6940 0.1250]'#EDB120'

Sample of RGB triplet [0.9290 0.6940 0.1250], which appears as dark yellow

[0.4940 0.1840 0.5560]'#7E2F8E'

Sample of RGB triplet [0.4940 0.1840 0.5560], which appears as dark purple

[0.4660 0.6740 0.1880]'#77AC30'

Sample of RGB triplet [0.4660 0.6740 0.1880], which appears as medium green

[0.3010 0.7450 0.9330]'#4DBEEE'

Sample of RGB triplet [0.3010 0.7450 0.9330], which appears as light blue

[0.6350 0.0780 0.1840]'#A2142F'

Sample of RGB triplet [0.6350 0.0780 0.1840], which appears as dark red

Face transparency, specified as one of these values:

  • Scalar in range [0,1] — Use uniform transparency across all of the faces. A value of 1 is fully opaque and 0 is completely transparent. This option does not use the transparency values in the FaceVertexAlphaData property.

  • 'flat' — Use a different transparency for each face based on the values in the FaceVertexAlphaData property. First you must specify the FaceVertexAlphaData property as a vector containing one transparency value per face or vertex. The transparency value at the first vertex determines the transparency for the entire face.

  • 'interp' — Use interpolated transparency for each face based on the values in FaceVertexAlphaData property. First you must specify the FaceVertexAlphaData property as a vector containing one transparency value per vertex. The transparency varies across each face by interpolating the values at the vertices.

Edge colors, specified as one of the values in this table. The default edge color is black with a value of [0 0 0]. If multiple polygons share an edge, then the first polygon drawn controls the displayed edge color.

ValueDescriptionResult

RGB triplet, hexadecimal color code, or color name

Single color for all of the edges. See the following table for more details.

Rectangular patch with red edges

'flat'

Different color for each edge. Use the vertex colors to set the color of the edge that follows it. You must first specify CData or FaceVertexCData as an array containing one color per vertex. The edge color depends on the order in which you specify the vertices.

Rectangular patch with a medium green upper-right vertex, a medium green top edge, a yellow upper-left vertex, a yellow left edge, a dark blue lower-left vertex, a dark blue lower edge, a light blue lower-right vertex, and a light blue right edge

'interp'

Interpolated edge color. You must first specify CData or FaceVertexCData as an array containing one color per vertex. Determine the edge color by linearly interpolating the values at the two bounding vertices.

Rectangular patch with interpolated edge colors. The top two vertices are medium green and yellow, respectively. The bottom two vertices are dark blue and light blue, respectively. The color of each edge is a gradient of the colors at the bounding vertices.

'none'No edges displayed.

No edges displayed.

RGB triplets and hexadecimal color codes are useful for specifying custom colors.

  • An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range [0,1]; for example, [0.4 0.6 0.7].

  • A hexadecimal color code is a character vector or a string scalar that starts with a hash symbol (#) followed by three or six hexadecimal digits, which can range from 0 to F. The values are not case sensitive. Thus, the color codes '#FF8800', '#ff8800', '#F80', and '#f80' are equivalent.

Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.

Color NameShort NameRGB TripletHexadecimal Color CodeAppearance
'red''r'[1 0 0]'#FF0000'

Sample of the color red

'green''g'[0 1 0]'#00FF00'

Sample of the color green

'blue''b'[0 0 1]'#0000FF'

Sample of the color blue

'cyan' 'c'[0 1 1]'#00FFFF'

Sample of the color cyan

'magenta''m'[1 0 1]'#FF00FF'

Sample of the color magenta

'yellow''y'[1 1 0]'#FFFF00'

Sample of the color yellow

'black''k'[0 0 0]'#000000'

Sample of the color black

'white''w'[1 1 1]'#FFFFFF'

Sample of the color white

Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.

RGB TripletHexadecimal Color CodeAppearance
[0 0.4470 0.7410]'#0072BD'

Sample of RGB triplet [0 0.4470 0.7410], which appears as dark blue

[0.8500 0.3250 0.0980]'#D95319'

Sample of RGB triplet [0.8500 0.3250 0.0980], which appears as dark orange

[0.9290 0.6940 0.1250]'#EDB120'

Sample of RGB triplet [0.9290 0.6940 0.1250], which appears as dark yellow

[0.4940 0.1840 0.5560]'#7E2F8E'

Sample of RGB triplet [0.4940 0.1840 0.5560], which appears as dark purple

[0.4660 0.6740 0.1880]'#77AC30'

Sample of RGB triplet [0.4660 0.6740 0.1880], which appears as medium green

[0.3010 0.7450 0.9330]'#4DBEEE'

Sample of RGB triplet [0.3010 0.7450 0.9330], which appears as light blue

[0.6350 0.0780 0.1840]'#A2142F'

Sample of RGB triplet [0.6350 0.0780 0.1840], which appears as dark red

Line style, specified as one of the options listed in this table.

Line StyleDescriptionResulting Line
'-'Solid line

Sample of solid line

'--'Dashed line

Sample of dashed line

':'Dotted line

Sample of dotted line

'-.'Dash-dotted line

Sample of dash-dotted line, with alternating dashes and dots

'none'No lineNo line

Output Arguments

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Displayed polygonal regions, returned as a Patch object or vector of Patch objects. Each patch corresponds to a plotted region. Use p to query or change properties of a region after it is plotted.

Alternative Functionality

Use the patch function to create filled polygons on 3-D axes. This function provides several additional options for defining and configuring filled regions:

  • Create polygons by specifying a set of faces and vertices.

  • Specify multiple n-gons of varying n within the same matrices.

  • Interpolate face colors from custom RBG values.

Extended Capabilities

Version History

Introduced before R2006a

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Behavior changed in R2021a

See Also

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