Actual code generation support depends on block implementation.
HDL Coder™ provides additional configuration options that affect HDL
implementation and synthesized logic. For information about best practices,
restrictions, and how you can use the trigger signal as a clock with the
TriggerAsClock
property, see Using Triggered Subsystems for HDL Code Generation (HDL Coder).
HDL ArchitectureArchitecture | Description |
---|
Module (default) | Generate code for the subsystem and the blocks within the subsystem. |
BlackBox | Generate a black box interface. The generated HDL code
includes only the input/output port definitions for the subsystem.
Therefore, you can use a subsystem in your model to generate an interface
to existing, manually written HDL code. The black-box
interface generation for subsystems is similar to the Model block
interface generation without the clock signals. |
No HDL
| Remove the subsystem from the generated code. You can
use the subsystem in simulation, however, treat it as a “no-op”
in the HDL code. |
HDL Block PropertiesGeneral |
---|
AdaptivePipelining | Automatic pipeline insertion based on the synthesis tool, target frequency, and
multiplier word-lengths. The default is inherit . See also
AdaptivePipelining (HDL Coder).
|
BalanceDelays | Detects introduction of new delays along one path and inserts
matching delays on the other paths. The default is inherit .
See also BalanceDelays (HDL Coder).
|
ClockRatePipelining | Insert pipeline registers at a faster clock rate instead of the slower data rate. The
default is inherit . See also ClockRatePipelining (HDL Coder).
|
ConstrainedOutputPipeline | Number of registers to place at
the outputs by moving existing delays within your design. Distributed
pipelining does not redistribute these registers. The default is
0 . For more details, see ConstrainedOutputPipeline (HDL Coder).
|
DistributedPipelining | Pipeline register distribution,
or register retiming. The default is inherit . See
also DistributedPipelining (HDL Coder).
|
DSPStyle | Synthesis attributes for multiplier mapping. The default is none .
See also DSPStyle (HDL Coder).
|
FlattenHierarchy | Remove subsystem hierarchy from generated HDL code. The default
is inherit . See also FlattenHierarchy (HDL Coder).
|
InputPipeline | Number of input pipeline stages
to insert in the generated code. Distributed pipelining and constrained
output pipelining can move these registers. The default is
0 . For more details, see InputPipeline (HDL Coder).
|
OutputPipeline | Number of output pipeline stages
to insert in the generated code. Distributed pipelining and constrained
output pipelining can move these registers. The default is
0 . For more details, see OutputPipeline (HDL Coder).
|
SharingFactor | Number of functionally equivalent resources to map to a single
shared resource. The default is 0. See also Resource Sharing (HDL Coder).
|
StreamingFactor | Number of parallel data paths, or vectors, that are time multiplexed
to transform into serial, scalar data paths. The default is 0, which
implements fully parallel data paths. See also Streaming (HDL Coder).
|
Target Specification
This block cannot be the DUT, so the block property settings in the Target
Specification tab are ignored.
Actual data type support depends on block implementation.