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VR to MATLAB Coordinates

(To be removed) Convert VR coordinates to MATLAB coordinates

VR to MATLAB Coordinates will be removed in a future release. For more information, see Version History.

  • VR to MATLAB Coordinates block

Libraries:
Simulink 3D Animation / Utilities

Description

The VR to MATLAB Coordinates block converts a point with coordinates in the Virtual World coordinate system (Znear) to the MATLAB® coordinate system (Zup).

The following relation holds between the two coordinate systems:

[xm, ym, zm] = [xv, -zv, yv]

where MATLAB coordinates are denoted with the m subscript and Virtual World coordinates are denoted with the v subscript. For more information on the two coordinate systems, see Virtual World Coordinate System.

Ports

Input

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Coordinates of a point in VRML notation, specified as a 3-element row vector.

Data Types: single | double

Output

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Coordinates of a point in MATLAB notation, returned as a 3-element row vector.

Data Types: single | double

Extended Capabilities

C/C++ Code Generation
Generate C and C++ code using Simulink® Coder™.

Version History

Introduced in R2019a

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R2023b: To be removed

The VR to MATLAB Coordinates will be removed in a future release. Instead, use sim3d classes and Simulation 3D blocks to interface MATLAB and Simulink® with the Unreal Engine® 3D simulation environment. To get started, see Create 3D Simulations in Unreal Engine Environment.