How do I find values at geographic coordinates in a matrix?

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Pema
Pema el 30 de En. de 2014
Comentada: Amit el 30 de En. de 2014
How can I find the values of the matrix R , which geographic coordinates are specified by x and y matrices, at the geographic coordinates specified by Ax and Ay vectors? Exactly matching coordinates of Ax,Ay does not exist in x,y so I guess there is a need to include some interpolation.
Help is much appreciated!
Example:
R = magic(5);
x = [1:5;1:5;1:5;1:5;1:5];
y = x';
Ax = [1,2,3,4,5];
Ay = [3,4,3,4,3];
% for illustration
% I want to find the values of R where the line crosses
hold on
contourf(x,y,R)
plot(Ax,Ay)
hold off

Respuesta aceptada

Amit
Amit el 30 de En. de 2014
I think interpolation will be the route.
You can use interp2. For the example here,
R_int = interp2(X,Y,R,Ax,Ay);
  4 comentarios
Pema
Pema el 30 de En. de 2014
It turns out, x and y needs to be monotonic for 'interp2', which they are not in my field data. 'griddata' function did the trick.
Amit
Amit el 30 de En. de 2014
Good. If it works for you, then you should accept the answer!

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Más respuestas (1)

Walter Roberson
Walter Roberson el 30 de En. de 2014
Yes, you would need to do some sort of interpolation.
You have the difficulty that interpolations that depend upon distance from existing elements are not going to work properly for geographic coordinates because of projection issues. The worst location would, I think, be at the centroid of the surrounding coordinates. If your grid is finely enough grained then you might be willing to overlook that. If you do need to take it into account, you would need to project the geographic coordinates onto a flat map before doing the interpolation (using TriScatteredInterp or GriddedInterpolant). That projection is going to lead to trouble by itself near the boundaries of the projection (e.g., the poles).
  1 comentario
Pema
Pema el 30 de En. de 2014
Thanks! I think I was a bit confusing using the term 'geographic' though, my data does not need to be projected on a sphere. It's in plain 2d already.

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