How does vrrotvec calculate rotation?

Can anybody describe the math behind vrrotvec? The documentation for this function is very sparse and I would like to know how the rotational transformation is being calculated for my own confiendence in my code.
Thanks!

 Respuesta aceptada

James Tursa
James Tursa el 17 de Nov. de 2021

0 votos

It is a simple algorithm that uses the cross product for the axis (normalized), and the dot product is used to calculate the angle. I.e., vrrotvec(x,y) is equivalent to the following (but with error checking etc.)
rotation axis = cross(x,y)/norm(cross(x,y))
rotation angle = acos(dot(x,y)/(norm(x)*norm(y)))
then these are concatenated into a 4-element vector

3 comentarios

Michael McGeehan
Michael McGeehan el 17 de Nov. de 2021
@James Tursa makes sense. Thanks!
Vignesh Radhakrishnan
Vignesh Radhakrishnan el 21 de Abr. de 2023
Can I get the point y again from x using the inverse of the output of vrrotvec or vrrotvec2mat?
James Tursa
James Tursa el 12 de Mayo de 2023
Editada: James Tursa el 12 de Mayo de 2023
Do you mean like this?
x = rand(3,1); x = x/norm(x)
x = 3×1
0.7639 0.6442 0.0390
y = rand(3,1); y = y/norm(y)
y = 3×1
0.6172 0.5255 0.5856
r = vrrotvec(x,y)
r = 1×4
0.6445 -0.7646 0.0068 0.5866
m = vrrotvec2mat(r)
m = 3×3
0.9023 -0.0862 -0.4225 -0.0786 0.9306 -0.3576 0.4240 0.3559 0.8328
m * x
ans = 3×1
0.6172 0.5255 0.5856
norm(ans-y)
ans = 1.5701e-16

Iniciar sesión para comentar.

Más respuestas (0)

Categorías

Más información sobre Trigonometry en Centro de ayuda y File Exchange.

Productos

Versión

R2020b

Etiquetas

Preguntada:

el 17 de Nov. de 2021

Editada:

el 12 de Mayo de 2023

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by