How can I access the code behind the uitable; if I create the uitable with GUIDE (not with the uitable-command)?

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I can access the code of a uitable when initiating it with the uitable-command. I am however unable of changing the code of a table (uitable) constructed graphically with GUIDE.

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Adam
Adam el 3 de Dic. de 2014
The uitable will have a 'Tag' property in your GUIDE gui. I always rename this to something sensible but if you don't it is probably 'uitable1' or something.
In any callback function you can access it as:
handles.uitable1
e.g.
set( handles.uitable1, 'Data', someData );
Basically you can access any property like that just as you could if you created it yourself.
  2 comentarios
Andre
Andre el 3 de Dic. de 2014
Thanks Adam; but the workspace still cannot reference it (non-existent), unlike when I create it with uitable (in the m-file).
Adam
Adam el 3 de Dic. de 2014
You have to access it from a callback of the UI, it doesn't appear in the base workspace.
You can initialise it in the OpeningFcn and then access it any time after that from a callback.

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Más respuestas (2)

Andre
Andre el 2 de Dic. de 2014
Hi,
With code I mean by means of coding (opposed to just constructing it with GUIDE icons and mouse-drag-click).
I want to modify the code for a table I placed using GUIDE (graphical, not by placing a table with uitable).
I hope that clarifies it.

Andre
Andre el 4 de Dic. de 2014
Thanks; the callback into the GUI was required to access it; even if a callback for another item. Nonetheless, it works now. Thanks for everyone's feedback. Have a great day.

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