Does roadrunner support level of detail (user control for geometry resolution)?
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Firing up roadrunner for the first time, 1st scene is a simple s-curve road, no features. The export to .FLT model contains 46735 faces and 9347 triangles. This seems excessive.
Render platform is a custom OpenSceneGraph application.
Are there any roadrunner controls to allow adjusting/reducing the geometric complexity of the road/scene/export, or would I need to take this into blender via .OBJ and run a decimate modifier on it?
Thanks!
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