- You could create a closed-loop controller that will apply the correct torques to force the spherical primitive to the angle you specify.
- You can switch to a Bushing Joint, which has three rotational primitives instead of a spherical joint. Those primitives can be motion actuated.
How to give manual rotation to 6DOF joint in Simscape Multibody ?
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    Nuri Efe TATLI
 el 8 de Mzo. de 2023
  
    
    
    
    
    Respondida: Steve Miller
    
 el 12 de Mzo. de 2023
            I am trying to to give translation and rotation data to a 6DOF joint below in Simscape Multibody. I have figured out how to give linear motion but how do I give rotation ?

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Respuesta aceptada
  Steve Miller
    
 el 12 de Mzo. de 2023
        Spherical primitives can only be actuated using torques. 
Options:
--Steve
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