Improving the efficiency of triple nested loop
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The code tests a 3D binary array for the largest sphere that can fit into the porous regions. The code works however for a 40x40x40 array for a triple nested loop, the code runs slowly. I was wondering if there were a way that it could be rewritten as to not take so long. An initial idea was not using interp3 every single iteration but I was not sure how to write that.
function poresize=poresizeAlgorithm(tiff,scaffoldLength)
tiffInv=~tiff;
j=size(tiff,1);
k=size(tiff,2);
l=size(tiff,3);
[x,y,z] = meshgrid([1:j],[1:k],[1:l]);
[x1,y1,z1] = meshgrid([1:j],[1:k],[1:l]);
r=0.5;
position=[];
for m=1+ceil(r):size(tiffInv,1)-ceil(r)
for n=1+ceil(r):size(tiffInv,2)-ceil(r)
for o=1+ceil(r):size(tiffInv,3)-ceil(r)
centreSphere=tiffInv(m,n,o);
if centreSphere==1
%add sphere to array
equ = ((x-m).^2 + (y-n).^2 + (z-o).^2)./(r.^2);
z11 = interp3(x,y,z,equ,x1,y1,z1,'nearest'); %was spline
ix = 1 > z11;
volSphere=sum(ix,'all');
testSphere=ix+tiffInv;
numTwo=sum(testSphere(:) == 2);
if volSphere==numTwo
output=[m,n,o,r];
position=[position output];
r=r+0.25;
position2=[reshape(position,4,[])]';
continue
end
end
end
end
end
poresize=(scaffoldLength/j) * (position2(end,4)*2);
end
5 comentarios
Dyuman Joshi
el 29 de Dic. de 2023
x1, y1, z1 are same as x, y, z.
So, using interp3 does not make sense to me, as the output is going to be the same as the input "equ".
Have you tried Profiling your code to see what the bottleneck(s) is(are)?
[x,y,z] = meshgrid([1:j],[1:k],[1:l]);
% ^ ^ ^ ^ ^ ^ superfluous square brackets
[x1,y1,z1] = meshgrid([1:j],[1:k],[1:l]);
% ^ ^ ^ ^ ^ ^ superfluous square brackets
position2=[reshape(position,4,[])]';
% ^ ^ superfluous square brackets
Superfluous square brackets do nothing except slow down your code and make it harder to read. Get rid of them.
Matthew Bedding
el 29 de Dic. de 2023
Dyuman Joshi
el 29 de Dic. de 2023
What is the objective/idea behind the interp3 line?
If you can provide additional details regarding what you are trying to do, we might be able to offer more suggestions.
Matthew Bedding
el 29 de Dic. de 2023
Respuestas (1)
poresize = 2*max(bwdist(tiff),[],'all')
5 comentarios
Matthew Bedding
el 30 de Dic. de 2023
Editada: Matthew Bedding
el 30 de Dic. de 2023
Matt J
el 31 de Dic. de 2023
I don't see the difiference. The distance of a black voxel to the nearest white voxel is the radius of the largest sphere, centered at the black voxel, that will fit inside the black region. Taking the max of this over all the voxels should be what you say you want.
Note though that you have not posted an image illustrating the problem. It's always recommended to do so with image processing problems.
Matthew Bedding
el 31 de Dic. de 2023
Matthew Bedding
el 1 de En. de 2024
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