Hi @Faria,
I read your comment. Let me explain what fuzzy rules are and what's happening in your screenshot.
Fuzzy rules are basically "if-then" statements that map input conditions to output actions in a fuzzy logic system. Unlike traditional programming where everything is either true or false (binary), fuzzy logic handles degrees of truth between 0 and 1, allowing systems to work with vague or imprecise information - just like human reasoning.
Think of it this way: When you decide how much to tip at a restaurant, you don't use strict mathematical formulas. Instead, you might think " If the service was good AND the food was delicious, then I'll give a generous tip." That's essentially what a fuzzy rule does!
Looking at your screenshot, your tipper23 system has three variables: service, food, and tip. Each variable can take values like NB, NM, NS, ZE, PS, PM, PB, which typically stand for Negative Big, Negative Medium, Negative Small, Zero, Positive Small, Positive Medium, and Positive Big respectively.
Each rule in your list follows a simple structure with an antecedent (the "if" part) and a consequent (the "then" part). For example, Rule 1 states: " If service is NB and food is NB then tip is NB" - meaning if the service is very poor AND the food is very bad, then the tip should be very small.
The key difference from traditional logic is that in fuzzy logic, variables can have partial truth values. For instance, service might be 70% "good" and 30% "average" at the same time, rather than strictly one or the other. The system evaluates all rules in parallel, and each rule contributes to the final output based on how well its conditions match the inputs.
Your 27 rules represent different combinations of service and food quality, each suggesting an appropriate tip level. When you input specific values for service and food quality, the fuzzy system will "fuzzify" these crisp inputs into membership degrees, apply all relevant rules, and then "defuzzify" the result back into a specific tip amount.
This is actually similar to the classic MATLAB tipper example, which uses rules like " If service is poor or food is rancid, then tip is cheap" to model realistic tipping behavior. The beauty of fuzzy logic is that it mimics how humans actually make decisions with incomplete or imprecise information, making it more intuitive to design and easier to understand than complex mathematical equations.
Hope this clears things up!