Reading data from text box
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I am simply trying to get user inputted data from a text box and read that data in a push button. Shouldn't it be as simple as a get(handles.DisplayNumber,'String'); function in the push button?
function DisplayNumber_CreateFcn(hObject, eventdata, handles) %text box
if ispc && isequal(get(hObject,'BackgroundColor'), get(0,'defaultUicontrolBackgroundColor'))
set(hObject,'BackgroundColor','white');
end
% --- Executes on button press in Lookup.
function Lookup_Callback(hObject, eventdata, handles) %Push button
N = get(handles.DisplayNumber,'String');
3 comentarios
Muhammad
el 1 de Ag. de 2013
This is a very stupid answer to a question to reading an editbox. no where it is mentioned how editbox data is to be retrieved. He is talking about background color and everything and not the main thing that is required.
Jan
el 1 de Ag. de 2013
Editada: Jan
el 1 de Ag. de 2013
No, Muhammad, I do not agree. The answer, independent of which answer you actually mean, is neither stupid nor very stupid. Naz's answer solves the problem exhaustively and Steven has accepted it as a solution.
It would be polite if you do not post harsh opinions about the quality of other answers, but offer better solutions, if you think you know one. Thanks.
Respuesta aceptada
Naz
el 19 de Dic. de 2011
Yes. However, as soon as the button function is executed, your N is deleted. If you want to keep the data in memory, you should include the data in the main struct:
handles.N = get(handles.DisplayNumber,'String');
and then make sure to save it before leaving the fucntion:
guidata(hObject, handles);
And from that point on you should reference your variable as handles.N
The reading of the value from the textbox is correct. I would delete your button and the textbox and create new ones just to make sure I reference the correct objects. Otherwise, go over the objects and check if the tags correspond to the names you reference in the code. Also, every time you make changes in the GUI, you need to save it in addition to your .m file
4 comentarios
Más respuestas (1)
Eric Keller
el 19 de Dic. de 2011
don't you have to load the "handles" data? I don't use that functionality, but that's my understanding of how it works
3 comentarios
Eric Keller
el 19 de Dic. de 2011
I see I'm wrong from the code sample. I always just debug/set a setpoint and see what the handles are. You are dereferencing the handles structure incorrectly somehow, only your debugger knows for sure. It will become obvious when you do this.
Walter Roberson
el 19 de Dic. de 2011
I can tell from the code that Steven is using GUIDE; GUIDE callbacks automatically pass the handles structure in.
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