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How to rotate a 3D cylinder to a straight up position

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khcy82dyc
khcy82dyc el 18 de Abr. de 2017
Editada: khcy82dyc el 18 de Abr. de 2017
I have few tall cylinder-like 3D objects (in different files) pointing to different directions and I'd like to 'straight them up'. Is there a quick solution to do this?
  2 comentarios
Jan
Jan el 18 de Abr. de 2017
Editada: Jan el 18 de Abr. de 2017
It depends on how the coordinates are store in the files and what "straighten up" exactly means. What exactly is "quick"? Programming time or run time?
khcy82dyc
khcy82dyc el 18 de Abr. de 2017
Editada: khcy82dyc el 18 de Abr. de 2017
thanks for the reply! I'm hoping to rotate the objects so they look like all stand up straight.
I'm using the following functions to get the unit vector and rotate it in the opposite direction but the results come out a bit wrong:
stat = regionprops3(original3D,'MajorAxis');
rotated3D= rotImg3(double(original3D), 1*pi/2, 0-stat.MajorAxis);
from
https://uk.mathworks.com/matlabcentral/fileexchange/47578-regionprops3 https://uk.mathworks.com/matlabcentral/fileexchange/44990-3d-rotation-of-3d-image

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