is it possible to measure the time it takes to render a figure

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I would like to log the time it takes to render a figure. Is there a way to listen for the "start" and "end" of rendering a figure?
We could log render time by measuring the time it takes to run a drawnow command (or some variant of the drawnow command ...).
h_tic = tic;
drawnow();
elapsed_time = toc(h_tic);
This however forces rendering to occur. I'd prefer a general solution that logs rendering, when it happens to occur. Thus I think I need to use some sort of listening mechanism where I start and stop a measurement based on the start and stop of rendering.

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Walter Roberson
Walter Roberson el 23 de Dic. de 2017
No, in current versions of MATLAB there is no way to measure the time that it takes to render the figure. drawnow() and pause() ensure that the rendering subsystem have accepted the commands before they continue, but the rendering engine runs in a different thread and "accepting" the commands does not tell you anything about when the rendering is finished. The rendering might go through OpenGL layers and might get partly handled by a GPU and other items outside the control of MATLAB, so even knowing when the rendering layer had submitted commands to another hardware level would not tell you how long the figure took to render.
The closest you can get in all of this is to use the third party Psychtoolbox, which keeps track at a frame level -- but is fairly restricted as to what can be drawn.
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Jim Hokanson
Jim Hokanson el 23 de Dic. de 2017
I was hoping that there might be events which indicated rendering was starting and ending. I would think at least on the ending side that some markedClean like event could be found.

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the cyclist
the cyclist el 23 de Dic. de 2017
Depending on exactly what you want to know, profiling your code might get what you want.
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Jim Hokanson
Jim Hokanson el 23 de Dic. de 2017
Thanks. I want this to be a generic solution that logs render time. Profiling slows down execution and doesn't actually show rendering time (I think) unless you have explicit calls to render which are timed. I'll update my question accordingly.

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