So for anyone interested, I basically found the mapping of the axes from the regionprops3 output and my image axes.
The first angle from the vector needs to be rotated along the z/pages axis. The second along the y/rows axis and the third angle along the x/rows axis. As in my case I am doing an extrinsic rotation, the order of rotation is z-y-x. For intrinsic rotation the rotation sequence of roll-pitch-yawn is z-y'-x''.
I don't know whether this is applicable for most cases, but it is what worked for me.