I would like to change the direction for the Z revolute primitive to counter-clockwise. I have tried to insert a Rigid Transform block after the RevoluteJoint block in my Simulink model as shown in the provided image. Afterwards, I selected the arbitrary axis method and set the axis as [0 0 1] and angle as 0 degree; however, this does not apply any change to the rotating direction around the Z-axis. I would like your advice on how to make this direction change in Simscape.
Thank you for your help.