Problem with Block "Park to Clarke Angle Transform" 2018b
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Hello,
I have some problems with the Simscape Block "Park to Clarke Angle Transform".
in the helb ther ist the same Matrix that I normaly use:
[alpha = [ cos(phi) -sin(phi) * [ d
betta ] sin(phi) cos(phi) ] q]
if I look under the Mask in the function blocks there ist:
[alpha = [ cos(offset-phi) +sin(offset-phi) * [ d
betta ] -sin(offset-phi) cos(offset-phi) ] q]
I use the a-axis to d-axis aligen.
So what ist the reasen for this change and why my controller only work with the Matlab Matrix?
Thanks Andy
Respuestas (1)
Sabin
el 27 de Sept. de 2023
0 votos
In this block 'offset' can be either 0 for D-axis alignment or pi/2 for Q-axis alignment. If a-axis is aligned with d-axis, offset=0 and the two matrices are equal. That is because sin(-phi)=-sin(phi) and cos(-phi)=cos(phi).
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