Problem with Block "Park to Clarke Angle Transform" 2018b

Hello,
I have some problems with the Simscape Block "Park to Clarke Angle Transform".
in the helb ther ist the same Matrix that I normaly use:
[alpha = [ cos(phi) -sin(phi) * [ d
betta ] sin(phi) cos(phi) ] q]
if I look under the Mask in the function blocks there ist:
[alpha = [ cos(offset-phi) +sin(offset-phi) * [ d
betta ] -sin(offset-phi) cos(offset-phi) ] q]
I use the a-axis to d-axis aligen.
So what ist the reasen for this change and why my controller only work with the Matlab Matrix?
Thanks Andy

Respuestas (1)

Sabin
Sabin el 27 de Sept. de 2023
In this block 'offset' can be either 0 for D-axis alignment or pi/2 for Q-axis alignment. If a-axis is aligned with d-axis, offset=0 and the two matrices are equal. That is because sin(-phi)=-sin(phi) and cos(-phi)=cos(phi).

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R2018b

Preguntada:

el 27 de Mzo. de 2019

Respondida:

el 27 de Sept. de 2023

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