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3D Tetra hedron by voronoi diagram .

2 visualizaciones (últimos 30 días)
jahanzaib ahmad
jahanzaib ahmad el 29 de Jun. de 2019
  1. make polygon more uniform in size at the trade off of randomness remove artifact of the border.
  2. adjust repulsion parameters.
  3. improve sticky-border artifact due to denser points
i tried to make a 3D buts it do not have the above mentioned qualities .i want to make the tetrahedron big enough that do not intersect but i want to control the number of vertices (maximum should be 15 ). plus uniform distribution inside cube .
N=250;
X=rand(N,3);
n=80;
my_vertices = [0 0 0; 0 1 0; 1 1 0; 1 0 0; 0 0 1; 0 1 1; 1 1 1; 1 0 1];
XALL=[X;my_vertices];
n1 = size(X,1);
DT = delaunayTriangulation(XALL(:,1),XALL(:,2),XALL(:,3));
%triplot(DT)
[V,r] = voronoiDiagram(DT);
yV = V(:,2);
xV = V(:,1);
zV=V(:,3);
%plot(xV,yV,'b-');
inside = (yV>0)&(yV<1)& (xV<1)& (xV > 0) &(zV<1)& (zV > 0) ;
inside = cellfun(@(id) all(inside(id)), r);
r = r(inside);
for k=1:length(r)
rk = r{k};
m = length(rk);
W = rand(m-1,n) .^ (1./(m-1:-1:1)');
W = cumprod([ones(1,n);W]) .* (1-[W; zeros(1,n)]);
%P = W'*V(rk,:);
% P = V(rk,:)- .0000001.*V(rk,:);
P =W'* (V(rk,:));
%P = W'*P;
K = convhull(P);
r{k} = P(K,:);
% plot(P(:,1),P(:,2),'.');
%hold on
end
figure(1)
for k=1:length(r)
rk = r{k};
DT3 = delaunayTriangulation(rk);
[C3,v3]= convexHull(DT3);
trisurf(C3,DT3.Points(:,1),DT3.Points(:,2),DT3.Points(:,3),'FaceColor','w');
hold on
end
https://ww2.mathworks.cn/matlabcentral/answers/426087-random-polygons-inside-a-semi-circle

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