Motion input generation for Joints in Simscape Multibody

I have sequence of discrete 'theta' values in a matrix in MATLAB. How to use that as motion input for Revolute joint in Simscape multibody?

Respuestas (1)

Michael McGeehan
Michael McGeehan el 2 de Oct. de 2019
You can specify the motion of the joint: expand the Actuation, set Torque to Automically Computed and Motion to Provided by Input. You can use a "from workspace" block and simulink-PS converter to drive the joint. Set the "from workspace" block to the MATLAB variable containing your joint angle(s).

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Más información sobre Simscape Multibody en Centro de ayuda y File Exchange.

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Versión

R2019a

Preguntada:

el 30 de Sept. de 2019

Respondida:

el 2 de Oct. de 2019

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