Joint saturation in simmechanics second generation

Any one has any idea about how to limit the motion of a revolute joint which is actuated by torque? in order to model a biped robot I need to saturate the joints like as human body.For example knee joint just can move in a limited range. I did it before in simmechanics first generation by designing a filter. The actuator was motion in that model. Now I don't know how to do it again when the actuator is a torque. I need to use something like revolute hard limits, Maybe...

Respuestas (1)

Ryan G
Ryan G el 24 de Oct. de 2012

1 voto

You can use an angle constraint to limit the motion of a revolute joint.

2 comentarios

Pouya Jamali
Pouya Jamali el 25 de Oct. de 2012
Editada: Pouya Jamali el 25 de Oct. de 2012
Daer Ryan tnx for your attention, I will be more grateful if you provide me with more explanation... I don't know how must I place this block on my block diagram...Must it be placed serially between the joint and the body ?
would also like an explanation, I've been unable to find any documentation with usage examples.

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el 24 de Oct. de 2012

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el 23 de Dic. de 2016

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