Joint saturation in simmechanics second generation
1 visualización (últimos 30 días)
Mostrar comentarios más antiguos
Any one has any idea about how to limit the motion of a revolute joint which is actuated by torque? in order to model a biped robot I need to saturate the joints like as human body.For example knee joint just can move in a limited range. I did it before in simmechanics first generation by designing a filter. The actuator was motion in that model. Now I don't know how to do it again when the actuator is a torque. I need to use something like revolute hard limits, Maybe...
2 comentarios
Walter Roberson
el 5 de Nov. de 2012
Please use better tags for this question; see http://www.mathworks.co.uk/matlabcentral/answers/43073-a-guide-to-tags
Respuestas (1)
Ryan G
el 24 de Oct. de 2012
2 comentarios
christopher bitikofer
el 23 de Dic. de 2016
would also like an explanation, I've been unable to find any documentation with usage examples.
Ver también
Productos
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!