- Set the axis lengths to be equal such that all the axes are scaled equally.
- Change the figure size.
- Changing the number of faces to a smaller value.
3D Delaunay Triangulation Error/Weirdness
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Hey everyone,
I want to use the delaunay triangulation function to triangulate a sphere, but I'm getting some weird triangles/resutls i.e.:
From:
[x, y, z] = sphere(100);
D = delaunay(x(:) ,y(:), z(:));
hidden on
trimesh(D,x,y,z)
Is there any way to make the triangulation more regular so that most connections appear like:
As in are there other functions, parameters, ways to do this?
I noticed that the 2D delaunay looks better when plotted as in:
[x, y, z] = sphere(100);
D = delaunay(x(:) ,y(:));
hidden on
trimesh(D,x,y,z)
But, I want the manifold geometry to be contained in the triangulation, and I don't believe this would incorporate that (i.e. there would be no difference in output of delaunay if it was actually an ellipse along the z axis).
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Respuestas (1)
Pratyush Roy
el 2 de Sept. de 2020
Since the number of faces is set to 100 for the given sphere function, the triangulation has become highly dense.
Here are some possible workarounds:
The following code snippet might be helpful
[x, y, z] = sphere(100);
D = delaunay(x(:),y(:),z(:));
trimesh(D,x,y,z);
set(gcf, 'Position', [100, 100, 700, 600]);
axis equal;
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