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How do I retreive the data, samples, from a audioplayer object

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Jerry Gregoire
Jerry Gregoire el 22 de Mzo. de 2013
Comentada: Walter Roberson el 22 de Jul. de 2022
How do I retrieve the sample data from an audioplayer object. This seems like an obvious thing to allow, but I cannot find any information on it.
Example: AudObj = audioplayer(SoundData, Fs, N);
Now if I don't have access to SoundData, how can I retrieve it from AudObj?

Respuestas (4)

Wayne King
Wayne King el 22 de Mzo. de 2013
Editada: Wayne King el 22 de Mzo. de 2013
I'm not sure what you mean by "you don't have access to SoundData"
What is SoundData?
Normally you feed audioplayer, the data vector from the MATLAB workspace.
Like:
load handel;
p = audioplayer(y, Fs);
Or are you passing it a handle from an audiorecorder object?
  1 comentario
Jerry Gregoire
Jerry Gregoire el 25 de Mzo. de 2013
By SoundData I mean the samples that were used to create the object, (ie) y. So if I am given the object, I can extract y to do analysis. JG

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Matt Tearle
Matt Tearle el 22 de Mzo. de 2013
Editada: Matt Tearle el 22 de Mzo. de 2013
This seems like an unnecessarily inelegant hack, but you could always attach SoundData as AudObj's UserData property:
load handel;
player = audioplayer(y, Fs);
player.UserData = y;
clear y
y = player.UserData;
If you edit the audioplayer classdef, it appears that the actual audio data is "locked down" as a private property (called AudioData).
  2 comentarios
Jerry Gregoire
Jerry Gregoire el 25 de Mzo. de 2013
Yeah, I thought of this. It is inefficient since the object already has the data. If I have to, I will do it this way. It would be nice though to have access to the data if I didn't create the object.
Matt Tearle
Matt Tearle el 25 de Mzo. de 2013
I'm not sure it will be that inefficient. MATLAB generally does a lazy copy (just a reference unless the data is modified). Not sure if there's anything about being a private property of the object that changes that behavior.
But, yes, the issue of getting the object from someone/somewhere else is tricky. Not much you can do about that. Maybe you could submit an enhancement request.

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Sean de Wolski
Sean de Wolski el 27 de Mzo. de 2013
Editada: Sean de Wolski el 27 de Mzo. de 2013
The audioplayer data is stored in a property that has SetAccess and GetAccess attributes set to private
This can be seen by opening the audioplayer class.
I'll put in the enhancement request.

Peter Urlings
Peter Urlings el 18 de Jun. de 2020
Editada: Peter Urlings el 18 de Jun. de 2020
To retrieve the data from an audioplayer object use:
s=struct(AudObj)
SoundDataPullout = s.AudioData;
  2 comentarios
Petros Oratiou
Petros Oratiou el 22 de Jul. de 2022
Does this mean that making a struct copy of an object will ignore all restrictions?
Walter Roberson
Walter Roberson el 22 de Jul. de 2022
Yes, using struct() can violate access restrictions.

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