Intersection area polygon 3D
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Hi!
I need to calculate the area of intersection of two polygons (rectangles) given by their 3D vertices (x, y, z).
- Polygon 1 has the vertices A (x1, y1, z1), B (x2, y2, z2), C (x3, y3, z3) and D (x4, y4, z4);
- Polygon 2 has the vertices P (x5, y5, z5), Q (x6, y6, z6), R (x7, y7, z7) and S (x8, y8, z8).
Is there a function that solves my problem?
Can someone help me?
7 comentarios
Adam Danz
el 30 de Mzo. de 2021
It looks like the polygons are 2D surfaces in a 3D environment. Wouldn't that give us a line of intersection rather than an area? If the rectangles are laying flat on the same plane then their overlap would produce an area and that would relatively easier to solve since you could reduce the dimensionality to 2D.
Perhaps a more concrete example would be helpful. It shouldn't be difficult to put together some values that produces the two objects so we can reproduce their coordinates on our end.
An image would also be helpful.
Leandro Bem
el 30 de Mzo. de 2021
Leandro Bem
el 30 de Mzo. de 2021
Editada: Leandro Bem
el 30 de Mzo. de 2021
Leandro Bem
el 31 de Mzo. de 2021
Well, I think we need more elaboration on the projection process considered here. I don't see what kind of projection could be area preserving, unless Panel 1 is in fact rotated into the plane of Panel 2, but if that's the case, how is the axis of rotation chosen?
Adam Danz
el 31 de Mzo. de 2021
> I know all the coordinates (x, y, z) of the 4 vertices of Panel 1, Panel 2 and the Shadow.
So, you know the coordinates of the shadow and the shadow is on the same plane as one of the surfaces, is that correct? Isn't that a simple 2D problem of computing the overlap? What am I missing?
Respuestas (1)
b1=(Q-P)/norm(Q-P);
b2=(S-P)/norm(S-P);
pgon1=polyshape( ([A;B;C;D]-P)*[b1;b2].' )
pgon2=polyshape( ([P;Q;R;S]-P)*[b1,b2].' );
Area = area(intersect(pgon1,pgon2))
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