noise levels

15 visualizaciones (últimos 30 días)
Gova ReDDy
Gova ReDDy el 21 de Jun. de 2011
how to add different noise levels to a image

Respuesta aceptada

Sean de Wolski
Sean de Wolski el 21 de Jun. de 2011
A = 20; %amplitude of 10 - noise
noise = (rand(size(I))-.5)*A);
Inoisy = I+noise;
  5 comentarios
Gova ReDDy
Gova ReDDy el 21 de Jun. de 2011
What 0.5 and A represents...And which of them represents how much noise added in uints
Walter Roberson
Walter Roberson el 21 de Jun. de 2011
There are an infinite number of different random noise distributions that can be used, and you need to decide whether the noise is additive or multiplicative, and you need to decide whether noise can ever reduce the value of a pixel, and you need to decide whether your noise "overwrites" pixels instead of adding or multiplying them.
In Sean's formula above, A is the peak-to-peak spread of the uniformly distributed noise generated.
Sean's formula is for noise which is uniformly randomly distributed between -A/2 and +A/2 (a total spread of A). Each uniformly distributed random number from rand() is in the range 0 to 1, so subtracting 0.5 from those values translates the range to -0.5 to +0.5; the multiplication by A scales that to -A/2 to +A/2 .
If it would make things clearer for you, Sean's code can be rewritten as
A = 10; %maximum noise amplitude
noise = (2 * rand(size(I)) - 1) * A;
Inoisy = I + noise;
That is, 0 to +1 gets magnified to 0 to +2, which gets translated to -1 to +1 and that gets multiplied by A to scale it to the desired magnitude.
The code would differ for normally distributed noise. (And caution: normally distributed noise can range from -infinity to +infinity in theory.)

Iniciar sesión para comentar.

Más respuestas (0)

Categorías

Más información sobre Random Number Generation en Help Center y File Exchange.

Etiquetas

Productos

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!

Translated by