you should ease up numerically on equality, so my solution works :)
The polar inertia is the sum of the squared distances of all points from the origin. https://en.wikipedia.org/wiki/Polar_moment_of_inertia
Better bullseye matrix
Back to basics 15 - classes
Matrix indexing with two vectors of indices
Fahrenheit to Celsius converter
Angle of triangle
Vectorizing, too easy or too hard?
How many jokers?
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