Hardware accelerated ray-triangle intersection

GPU portable implementation of the ray-triangle intersection method of Moller and Trumbore (1997)
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% Ray-triangle intersection algorithm of Muller and Trumbore (1997)
% formatted for arrayfun to allow hardware acceleration
% Call with gpuarray and arrayfun to execute on the GPU: thjs
% may give two orders of magnitude speed up over vectorized
% cpu based implementation
% INPUT:
% P0x, P0y, P0z / P1x, P1y, P1z / P2x, P2y, P2z: xyz components of the
% triangle objects
% orx, ory, orz: xyz componants of the ray origin
% Dx, Dy, Dz: xyz components of the ray directional (unit) vectors
% OUTPUT:
% distOut: distance from from the ray-tri intersection to the origin or nan
% if no intersection is located
% flag: logical where true indicates intersection and false indicates
% no intersection
% Usage example:
% Step 1: convert mx3 direction vectors, D = [Dx Dy Dz] to gpuarray object
% >> gD = gpuArray(D);
% Step 2: call rayTriGPU using arrayfun with scalar input formatting
% where P0, P1, P2 are the nx3 vertex lists of the triangle corner points
% and where or is the xyz coordinates of the origin
% >> [dist, flag] = arrayfun(@rayTriGPU, P0(:,1)', P0(:,2)', P0(:,3)', ...
% P1(:,1)', P1(:,2)', P1(:,3)', ...
% P2(:,1)', P2(:,2)', P2(:,3)', ...
% or(:,1), or(:,2), or(:,3), ...
% gD(:,1),gD(:,2),gD(:,3));
% Step 3: recover data
% distances = gather(dist);
% Output is an mxn array containing a the distance from the ray-tri
% intersection to the origin or nan if no intersection is located
% Implentation based upon that of Paul Peeling (originally from Jesus P.
% Mena-Chalco of FEX), MathWorks (which returns a flag but not the
% intersection distance).

% Per ray flags can be obtained from the output dist using the following
% method:
% >> flagT = true(size(D,1),1);
% >> flagT(sum(isnan(dist),2) == size(P0,1)) = false;
% This may save transfer time off the GPU

% Dependencies: requires Parallel Computing Toolbox
% Test data (testDataTri.mat) is provided with the package

% references
% Fast, Minimum Storage Ray/Triangle Intersection, Möller & Trumbore.
% Journal of Graphics Tools, 1997.

Citar como

Thomas Seers (2024). Hardware accelerated ray-triangle intersection (https://www.mathworks.com/matlabcentral/fileexchange/49670-hardware-accelerated-ray-triangle-intersection), MATLAB Central File Exchange. Recuperado .

Compatibilidad con la versión de MATLAB
Se creó con R2013a
Compatible con cualquier versión
Compatibilidad con las plataformas
Windows macOS Linux
Categorías
Más información sobre GPU Computing en Help Center y MATLAB Answers.
Agradecimientos

Inspirado por: Ray/Triangle Intersection, RayShapeArticle_FEX.zip

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Versión Publicado Notas de la versión
1.2.0.0

Changed description to match new function output (distOut)

1.1.0.0

Changed output to avoid potential conflict with the built-in function: dist

1.0.0.0