simplify
Description
Examples
Input Arguments
Limitations
The function discards the FaceColors
property of the input surfaceMesh
object.
The simplified mesh does not have any face colors.
Algorithms
Quadric decimation is a method that uses iterative contractions of vertex pairs to simplify a mesh, and maintains error approximation for all vertices using quadric matrices. The method consists of these steps.
Compute quadric matrices for all vertices, and select vertex pairs to merge.
Compute the contraction target vertex for each pair.
Iteratively minimize the error of the target vertices to construct the simplified mesh.
Vertex clustering is a method that uses bounding boxes to divide the mesh into voxels. The function clusters the vertices in each voxel into a single vertex and then updates the mesh faces accordingly.