GUI stops working after pushbutton function has completed
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I have created a GUI (called GNgui) using GUIDE that runs a function when a 'Scan' button is pressed. It disables all the other buttons/fields in the GUI until it stops running, where it enables all the buttons again.
After the function runs (successfully), I'd like to be able to hit the 'Scan' button again to repeat the process, but every time I do, I get the following error message:
Undefined function 'GNgui' for input arguments of type 'struct'.
Error in
@(hObject,eventdata)GNgui('fileName_Callback',hObject,eventdata,guidata(hObject))
Error while evaluating uicontrol Callback
This isn't mutually exclusive to that push button either. When I try to press any other button (or even try to close the GUI window), I get a very similar error.
Any ideas? I've attached my .m file.
PS: I realise the code is a little messy, I'm trying to update and improve on some code someone else wrote.
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Meade
el 20 de Abr. de 2016
I believe that the call back is written incorrectly. Your anonymous function syntax is telling the callback function that the second input is "evt" which is a struct by default. However, you're passing "hObj" as the second input.
try this:
@(hObject,eventdata)GNgui(hObject,eventdata,guidata(hObject))
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Meade
el 21 de Abr. de 2016
Ok, so the problem seems to be that the 'handles' argument that is being passed to ALL your callbacks is empty.
I can't run the full gui since it's looking for some sort of COM connection, but you need to get all the handles for all the things you created in the GUIDE creator.
As a start, swap lines 41:45 with these
hFig = ancestor(hObject,'figure');
handles = guihandles(hFig);
% Choose default command line output for GNgui
handles.output = hObject;
% Update handles structure
guidata(hFig, handles);
This adds the structure 'handles' as guidata to the figure. Then, whenever a callback has the 'handles' arument, it should get this list of items.
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