Compute visible area of partically obscured object of 3D figure
1 visualización (últimos 30 días)
Mostrar comentarios más antiguos
Respuesta aceptada
Image Analyst
el 28 de Ag. de 2016
It would take a lot of complicated geometrical equations. Or you could get an approximation by saving the rendering you have to an image with export_fig(), and then counting up the red pixels.
3 comentarios
Image Analyst
el 29 de Ag. de 2016
Something like
rgbImage = getframe();
% Extract the individual red, green, and blue color channels.
redChannel = rgbImage(:, :, 1);
greenChannel = rgbImage(:, :, 2);
blueChannel = rgbImage(:, :, 3);
redPixels = redChannel == 255 & greenChannel == 0 & blueChannel = 0;
redArea = sum(redPixels(:));
But this only gets you the area in pixels on your screen, which is not necessarily the area in the units of your axes. You would have to do a spatial calibration to turn pixels on the screen into the units of your axes.
Más respuestas (0)
Ver también
Categorías
Más información sobre Graphics Object Properties en Help Center y File Exchange.
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!