imfreehand or imrect -- snap to pixels while drawing

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Rafael J.
Rafael J. el 3 de Mayo de 2013
Editada: Pieter el 26 de Oct. de 2016
Is there a way to force the drawing of the shape to snap to the pixels of the image? Currently I have to use imshow with 'InitialMagnification', 100 in order to avoid non-integer pixel values for the position of the imrect.
Also, is there a way to easily acquire the area inside imfreehand? I can do it easily with imrect but with non-rectangular objects it is significantly more difficult.
Thanks in advance
  1 comentario
Ahmed Madani
Ahmed Madani el 10 de Dic. de 2015
I am trying to do the same thing but could't, any help please ?

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Respuestas (2)

Sean de Wolski
Sean de Wolski el 3 de Mayo de 2013
You can do this using the setConstrainedPosition() method of the object.
How are you getting the area for the rectangle? For a freehand there are two things you could do:
  1. Ccreate a mask (using the creatMask method) and get the area of this using bwarea
  2. Use the polyarea function to get the area given the vertices.
  3 comentarios
Sean de Wolski
Sean de Wolski el 3 de Mayo de 2013
round()
:)
Image Analyst
Image Analyst el 3 de Mayo de 2013
That's after it's been drawn. I know of no way to have it "go around the edges of pixels" of a highly magnified image while you're drawing, so you're stuck with having to round the returned coordinates afterwards.

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Pieter
Pieter el 26 de Oct. de 2016
Editada: Pieter el 26 de Oct. de 2016
I know this is an old thread but very relevant to me. I would like to have a dragged imrect snap to pixels but have no clue on how to do it? Another solution would be to have the snapping when the mouse button is released after dragging the ROI. Has someone some could he/she would like to share? Thx

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