How do I efficiently calculate a scalar distance with 3d geometry?

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Henry
Henry el 29 de Jul. de 2013
I have a piece of code that is called many times (~5e5) during a time stepping solution. Having run profiler, the following line is slowing everything down:
r2 = sqrt((x-x2).*(x-x2)+(y-y2).*(y-y2)+(z-z2).*(z-z2));
Where x, y, z are (500, 1) and x2, y2, z2 are scalars.
Any suggestions?
Thanks!

Respuestas (2)

Matt J
Matt J el 29 de Jul. de 2013
This might speed things up,
Haven't used it myself, though.
  2 comentarios
Matt J
Matt J el 30 de Jul. de 2013
Editada: Matt J el 30 de Jul. de 2013
It should also help (a little) if you don't compute x-x2 etc... twice. So in other words, you would first do
dx=x-x2;
dy=y-y2;
dz=z-z2;
and then
r2 = sqrt(dx.*dx +dy.*dy +dz.*dz);
or whatever...
Jan
Jan el 30 de Jul. de 2013
DNorm2 requires matrices as input and creating [dx, dy, dz] at first wastes too much time. So if the data could be organized as [500 x 3] matrix instead of three vectors, DNorm2 would be an option.

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Richard Brown
Richard Brown el 29 de Jul. de 2013
Editada: Richard Brown el 29 de Jul. de 2013
You should use hypot. It also has better numerical stability.
edit sorry, you're in 3D. That obviously won't work. You can use hypot as
r = hypot((x-x2) + 1i*(y-y2), z - z2);
This may be slower than what you currently have though. If you use (x - x2).^2 instead of (x - x2) .* (x - x2) you'll probably get a small performance boost. Can you avoid calculating the square root and work with squared distance instead?

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