How do I efficiently calculate a scalar distance with 3d geometry?
17 visualizaciones (últimos 30 días)
Mostrar comentarios más antiguos
I have a piece of code that is called many times (~5e5) during a time stepping solution. Having run profiler, the following line is slowing everything down:
r2 = sqrt((x-x2).*(x-x2)+(y-y2).*(y-y2)+(z-z2).*(z-z2));
Where x, y, z are (500, 1) and x2, y2, z2 are scalars.
Any suggestions?
Thanks!
0 comentarios
Respuestas (2)
Matt J
el 29 de Jul. de 2013
This might speed things up,
Haven't used it myself, though.
2 comentarios
Jan
el 30 de Jul. de 2013
DNorm2 requires matrices as input and creating [dx, dy, dz] at first wastes too much time. So if the data could be organized as [500 x 3] matrix instead of three vectors, DNorm2 would be an option.
Richard Brown
el 29 de Jul. de 2013
Editada: Richard Brown
el 29 de Jul. de 2013
You should use hypot. It also has better numerical stability.
edit sorry, you're in 3D. That obviously won't work. You can use hypot as
r = hypot((x-x2) + 1i*(y-y2), z - z2);
This may be slower than what you currently have though. If you use (x - x2).^2 instead of (x - x2) .* (x - x2) you'll probably get a small performance boost. Can you avoid calculating the square root and work with squared distance instead?
0 comentarios
Ver también
Categorías
Más información sobre Environmental Models en Help Center y File Exchange.
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!