relativeCameraPose
(Not recommended) Calculate relative rotation and translation between camera poses
relativeCameraPose is not recommended. Use the estrelpose function instead. For more information, see Version History.
Syntax
Description
[
returns the orientation and location of a calibrated camera relative to its previous
pose. The two poses are related by relativeOrientation,relativeLocation]
= relativeCameraPose(M,cameraParams,inlierPoints1,inlierPoints2)M, which must be a
fundamental, essential, affine2d, or projective2d matrix. The function
computes the camera location up to scale and returns
relativeLocation as a unit vector.
[
returns the orientation and location of the second camera relative to the first
one.relativeOrientation,relativeLocation]
= relativeCameraPose(M,cameraParams1,cameraParams2,inlierPoints1,inlierPoints2)
[
additionally returns the fraction of the inlier points that project in front of both
cameras.relativeOrientation,relativeLocation,validPointsFraction]
= relativeCameraPose(M, ___)
Input Arguments
Output Arguments
Tips
You can compute the camera extrinsics,
rotationMatrixandtranslationVector, corresponding to the camera pose, fromrelativeOrientationandrelativeLocation:The orientation of the previous camera pose is the identity matrix,[rotationMatrix,translationVector] = cameraPoseToExtrinsics(relativeOrientation,relativeLocation)
eye(3), and its location is,[0,0,0].You can then use
rotationMatrixandtranslationVectoras inputs to thecameraMatrixfunction.You can compute four possible combinations of orientation and location from the input fundamental matrix. Three of the combinations are not physically realizable, because they project 3-D points behind one or both cameras. The
relativeCameraPosefunction usesinlierPoints1andinlierPoints2to determine the realizable combination.